Built a scoreboard for Competitive Play using the new Workshop Scripts

Cool of you to build it, though I’m with you that it’s not actually something the game should have. Clearly the plebeian masses disagree, though, and I don’t actively hate it or anything so I won’t be to mad when Blizzard adds one.

I’m not sure it’s possible to do assists or teamwork justice without assigning values on an ability by ability basis. It does make me wonder, though, if this could be a useful tool (for scrims) to track hero performance on a granular individual level. Like McCree gets points for executing someone stunned, but loses them for missing. Or the game assigns extra value to damage done in a small amount of time, and also starts to dampen the value of points earned once the fight is already lopsided. Junkrat gets 100% of value for trapped targets (lets be real it takes 0 effort from allies to execute them). Defensive Ultimates get points if used relative to enemy ultimates and the fight was won soon after. Stuff like that.

Hey myst, just posted a new crazy theory is your bored.

This is a poor system with various problems.

  1. Not enough info for some things and convoluted/flawed info for other things.

An example is this:

If there is a scoreboard, why wouldn’t it just show how many times someone has died? Also, the number of times a teammate has died means little to nothing by itself while the game is going. Both the team and that person feel the effects of them dying, the team knowing the exact number provides zero value. Them having 200 points taken is a distraction as well. Since there are only total points, there is no way for you to know how many times someone has died either.

  1. It’s biased towards and against certain people and doesn’t/can’t take into account certain important information.

Someone can deal 99% of the damage, have Genji dash into the target and finish them, then get 400 less points than the Genji.

This system HEAVILY favors burst characters and would only provide negatives as those people would be inclined to think they are carrying or doing most of the work regardless of the actual situation just because they have the biggest score.

The important thing is not who killed someone, it’s that they died. It doesn’t matter if Genji got the final blow or if the enemy died by Moira’s “skill-orb”. The fire meter already shows “you’re doing a lot of stuff” which is flawed itself, we don’t need that and another flawed number system.

  1. Characters are different.

There is a lot of factors that go into healing. There are different healing amounts, different healing methods, and abilities that affect the amount of healing.

Ana’s nade would boost the points of another AoE healing ability. Zen and Bap would gain a lot of points for using their ults while Lucio would gain no points for using his. It’s easier to heal as Mercy or Moira than it is for Ana. Hog, Mei, S76 would have another way of gaining points that don’t necessarily show how well they are performing their job.

Roadhog, especially, would be able to gain 600 points which is more than a final blow (500) just for healing himself. Add that on top of his final blows and elims and you easily get a huge number that tells you nothing about if he is doing a good job or doing better than someone else.

  1. It’s just numbers and a very flawed system.

It basically means nothing. The most important things to know about your team is their location, if they have ult, if they are dead, and what characters they are. We already have tools (and eyes) to see this information in-game. These numbers could easily be manipulated and/or misrepresent what is actually going on. It would just be another ego-inflating, toxicity-encouraging distraction.

However, you probably put a lot of effort into this so good job for that.

Would it be possible or useful to have a scoreboard for each role?

The Moira point, and to a lesser extent Baptiste might be a good one, as they can both do damage and healing.

Totally agree. It’s baffled me that Blizzard has left the medal system in it’s current state for this many years.

I’ve always strongly felt they either need to make a more comprehensive scoreboard or just remove medals all together. The middle ground of giving medals based on only a few stats is the most misleading and toxic brewing thing they can do.

Can it give points via on fire? Because assists count towards that.

Where did you post this?

Deducting a whole 200 points for dying was a very deliberate decision. In Overwatch, your ability to stay alive is more important than trying to get kill on the opponent. By deducting points this can help ensure that score do not inflate if someone is popping off but if they are started to be hard countered, it will be reflected as the game progresses.

Understand that the workshop can’t track every intimate detail and this is merely an experiment overall. However, the one common trait among all heroes is that they can deal damage and get eliminations and some heroes can deal a lot of healing. You are right a hero can do a lot of damage but does not get the final blow, if a Genji gets 99% of the damage in but their opponent survives and gets away, then that 99% of damage is worthless and becomes trash damage. That is why it is far more important to reward the final blow over just contributing to the elimination. It is why the current medal system does not work.

Yes you are right, and even assuming I could track every detail and ability for each individual hero, I don’t think it is practical or possible to balance to every specific ability and hero in a scoreboard. Again, suriving and winning the team fight is the common end goal in Overwatch and that is why this scoreboard tends to work better than what you may expect.

Any scoreboard, the medal system, stats is just numbers. And if anything this supports my original argument on why I don’t think Overwatch even needs a scoreboard in the core game modes. I created this scoreboard as an effort to demonstrate both the pros and cons of such a feature and just get feedback on what you all think. I do thank you for your constructive criticism and feedback, however if you have access to the PTR, I greatly encourage you to get some friends together and try it out if you have the time.

The workshop can detect when a player is on fire, but I am not sure how I could score based on that without making the system inflationary.

medals dont mean much anyways. it just says who got the most (x). getting certain picks, even as the person with the lowest (x) can and does win matches. medals are just for bragging. they are just there to make you feel good about doing something. players are still gonna complain that they got most gold elims or instead (x) points for kills as tank or support if they think dps isnt carrying their weight. why have any of it is beyond me. thats what career stats are for. yelling at each other in mic about it is still gonna happen. rage quits will still occur. players will still “mess around” and not take it seriously if they think they are gonna lose anyway.