This is a poor system with various problems.
- Not enough info for some things and convoluted/flawed info for other things.
An example is this:
If there is a scoreboard, why wouldn’t it just show how many times someone has died? Also, the number of times a teammate has died means little to nothing by itself while the game is going. Both the team and that person feel the effects of them dying, the team knowing the exact number provides zero value. Them having 200 points taken is a distraction as well. Since there are only total points, there is no way for you to know how many times someone has died either.
- It’s biased towards and against certain people and doesn’t/can’t take into account certain important information.
Someone can deal 99% of the damage, have Genji dash into the target and finish them, then get 400 less points than the Genji.
This system HEAVILY favors burst characters and would only provide negatives as those people would be inclined to think they are carrying or doing most of the work regardless of the actual situation just because they have the biggest score.
The important thing is not who killed someone, it’s that they died. It doesn’t matter if Genji got the final blow or if the enemy died by Moira’s “skill-orb”. The fire meter already shows “you’re doing a lot of stuff” which is flawed itself, we don’t need that and another flawed number system.
- Characters are different.
There is a lot of factors that go into healing. There are different healing amounts, different healing methods, and abilities that affect the amount of healing.
Ana’s nade would boost the points of another AoE healing ability. Zen and Bap would gain a lot of points for using their ults while Lucio would gain no points for using his. It’s easier to heal as Mercy or Moira than it is for Ana. Hog, Mei, S76 would have another way of gaining points that don’t necessarily show how well they are performing their job.
Roadhog, especially, would be able to gain 600 points which is more than a final blow (500) just for healing himself. Add that on top of his final blows and elims and you easily get a huge number that tells you nothing about if he is doing a good job or doing better than someone else.
- It’s just numbers and a very flawed system.
It basically means nothing. The most important things to know about your team is their location, if they have ult, if they are dead, and what characters they are. We already have tools (and eyes) to see this information in-game. These numbers could easily be manipulated and/or misrepresent what is actually going on. It would just be another ego-inflating, toxicity-encouraging distraction.
However, you probably put a lot of effort into this so good job for that.