Buff Bastion; The weakest hero in the game

Thank.
You.

Like, really.
That means a LOT to us Bastion mains…

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Yes, this is the exactly thinking.

Well… when played solo (a lot of Bastion mains want to be less dependent on their team) Without the shield, Bastion very well could deserve headshots on Sentry mode.

But, and let me make this clear… ONLY With a spread reduction.
(even just a small one)

Let me tell you… You do NOT want an RNG Based headshot machine gun.

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The worst part about this is that Bastion was the predecessor of Sombra’s situation.

Before Sombra, Bastion was the one who had their kit retooled only to get nerfed and be left in a state worse than they first started.

Bastion didn’t get Sombra’d, Sombra got Bastioned.

YOU MUST NOW PAY TRIBUTE TO YOUR F-TIER OMNIC OVERLORDS.

…but in all seriousness, it does suck that these two heroes have been going through such a difficult time.

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Exactly… :confused:

That, and Blizzard won’t say the name Bastion.

Haven’t for a year and a half, even when directly asked.

Not that’s a feelsbadman.

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they should give him 4 to 6 , 50 hp drones that shot lazers, a stun ability, his old little shield back (from alpha?), and a long jump for mobility, and when he goes into turret mode, he should have a lock on aim assistance, and he should be able to headshot again. Kids will love this

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I hope he stays trash personally. I never want to see pirateship as a meta go to strategy ever again.

It never really was in the first place?? <.<

Listen… you may not like the hero, and that’s ok… but those who Play The hero, Don’t take too kindly to being ridiculed as a “Troll Pick”

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Im a troll pick… unless we win, then teammates jump from joy and are thankful that they made it through.

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Bastion is the same as Torbjorn is and as Symmetra used to be, if they get buffed, then they will be too overpowered, they just need to be reworked, which is something that the developers are working on at the moment, however, it is really difficult to figure out how to change the heroes.

We’ve given a whole bunch of ideas… some better than others, but a few that we really like…

Ironclad rework
  • Configuration Sentry
    • Reduce maximum spread to 2° (Currently 3°)
    • Bloom added to weapon
      • Initial accuracy of 1.25°, bloom starts after 0.3 seconds of continuous fire
      • Reaches 2° after 0.3 seconds of additional continuous fire
    • Headshots added
    • Ammo count reduced to 200 (Currently 300)
  • Ironclad
    • Passive damage resist removed
    • Only applies during self-repair
    • Damage resistance increased to 25%
  • Self-repair
    • No longer consumes resources when it cannot heal Bastion
    • Starts healing instantly instead of having an 0.5 second delay
    • Able to reload while repairing
    • Applies Ironclad for duration of repair
  • Configuration Tank
    • No self damage
    • Tread sounds reduced slightly
    • Adds 150 armor
Tank on E
  • General changes
    • Being stunned during a transformation now instantly completes the transformation
  • Configuration Recon
    • Reload time reduced to 1.5 seconds (Formerly 2 seconds)
  • Configuration Sentry
    • Headshots added
    • Bloom added to weapon
      • Initial accuracy of 1.25°, bloom starts after 0.3 seconds of continuous fire
      • Reaches a maximum of 2° after 0.3 seconds of additional continuous fire
    • Ammo reduced to 250
    • Reload time increased to 2.5 seconds (Formerly 2 seconds)
  • Configuration Tank (E Ability)
    • Damage reduced to 120 (Formerly 205)
      • Splash damage now ranges from 40 - 85 damage (Formerly 70 - 145)
    • Splash radius reduced to 2 meters (Formerly 4 meters)
    • Tank tread sounds reduced
    • 3 shots per clip
    • Ammo reloads over time similar to Doomfist’s gun
      • Shot timer and reload timer are independent, meaning he can reload shots even while shooting. This gives an effective 5 shots to begin with, and then one shot every 2 seconds afterwards.
    • Ammo reloads at 1 shell per 2 seconds
    • No self damage
    • Transformation time reduced to 1 second (Formerly 1.5 seconds)
  • Ironclad (Passive)
    • Persistent Ironclad is removed from all modes (Sentry and Tank)
    • Ironclad is now bound to Self-repair
    • Ironclad can now be activated even in Recon mode
  • Self-repair
    • No longer consumes resources when it does not heal Bastion
    • Starts healing instantly instead of having an 0.5 second delay
    • Applies 25% Ironclad for duration of repair
  • Overclock (Ultimate Ability)
    • Adds 150 armor to all forms
      • Alternatively, gives passive 35% Ironclad in Sentry/Tank, and 20% Ironclad in Recon. These are not bound to repair, they are passive.
    • Instantly reloads all ammo for all forms
    • Reduces transformation time by half
    • Lasts 8 seconds
  • Overclock (Recon mode)
    • Increases movement by 18% (From 5.5 m/s to 6.5 m/s)
    • Increases rate of fire by 50% (From 8 r/s to 12 r/s)
    • Reduce reload speed by 50% (From 1.5 s to 1 s)
  • Overclock (Sentry mode)
    • Grants CC immunity
    • Increases rate of fire by 16% to (From 30 r/s to 35 r/s)
  • Overclock (Tank mode)
    • Recharge rate decreased to 1 second (Normally 2 seconds)
    • Increase direct hit damage to 205
    • Reverts splash damage and radius to their current values
Super braindead simple fix (not really a rework)
  • Configuration Sentry
    • Reduce spread to 1.5° (Currently 3°)
    • Ammo reduced to 250 (Currently 300)
  • Self-repair
    • No longer consumes resources when it cannot heal Bastion
    • Starts healing instantly instead of having an 0.5 second delay
    • Able to reload while repairing
  • Configuration Tank
    • No self damage
    • Tread sounds reduced slightly
    • Ironclad set to 35% damage resistance

Chibi’s rework (I think that was in this thread, I don’t remember) with the shield. Not entirely on board with this one, but I’m not really against it… unless Blizz wanted to put the turning restriction back in to “compensate” for the shield, then I would be very against it.

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Grav+Dragon is countered by another ultimate. Two ultimates countered by another.

But a regular team comp should not be limited to ultimates as a counter. You have to sit there and be demolished until you get your ultimates (according to your lists.)

That’s not okay.

But it isn’t just countered by ultimates, it’s EASILY countered by half decent coordination and even just 1 person can solo the bastion with soooo many things ( see the main post ), so not just ults, but abilities too, hard counter bastion

He’s totally fine like what? Ana by far I would have to say is the weakest though.

She isn’t the weakest, she has extremely strong abilties that can change the tide of the game, except you need to be good with her.

Pickrates, and OWL players say otherwise, seems like you just can’t counter him

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I agree with the fact that these ideas, however, the developers have showed us that they prefer thinking of their own changes. And they also make changes depending on the Overwatch League, not us.

They can “think up the rework independently”. It just so happens that there’s a post detailing the entire rework they implemented, must be a coincidence :man_shrugging:

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