Brigitte armour pack change idea

So as you might be aware, they’re discussing potential changes to armour pack (citation)

Jake (OWL “talent”) has suggested armour scales based on maximum base hp. It could be 20% of your maximum base HP as added armour.

150hp Hero: 30 armour. Total: 180 hp
200hp Hero: 40 armour. Total: 240 hp
300hp Hero: 60 armour. Total: 360 hp
400hp Hero: 80 armour. Total: 480 hp
500hp Hero: 100 armour. Total: 600 hp
600hp Hero: 120 armour. Total: 720 hp

This makes armour packs less useful on squishies, such as Tracer, and more effective on Tanks. This nudges Brigitte away from a dive healer (she’s the main dive healer in OWL) and encourages her to be played as the “tank bulker” when the enemy run high-burst damage heroes like McCree or Ashe.

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This seems like a cool idea tbh

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Credit goes to Jake, I just expanded on the idea :grin:

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Oh god I don’t wanna see an 820hp Roadhog with rally armour as well as the normal. 750hp is already too much

Also why should an ability give more armour than her ult