When Bob gets thrown out into the fight he is able to be bubbled, healed, nano’d, hold point, has autoaim, etc… He is basically another (automated) player on the field.
So why can’t I get ult charge from shooting him?
I would like to see more reward for destroying BOB, turrets, and the like.
There is a way around this. Suppose he had 500 hp with 50% damage reduction. The total effective heal would be 1000, but you gain half as much ult charge for doing less overall damage. There are other things too like say he has 250 hp and 25% dmg taken.
I get so tired in these forums of the lazy responses where people just can’t use a little imagination. We don’t have to give the same ult charge as normal but it seems a little unreasonable to give 0.
I agree, but this doesn’t include the fact that healing would become twice as effective on him with half hp and 50% damage reduction so heals received would also have to be half.
I mean, they could just give B.O.B. some unique code that allows him to have the same amount of HP he does now while providing 1/2, 1/4, etc the ult charge.
I used to work in QA for a videogame studio, and boy there were some bugs that just made absolutely no sense. It’s best not to think about them too much.
No I didn’t, don’t confuse your reader with a header like that then. There’s been so many clickbait threads here intend on wasting peoples time, you wouldn’t mind being a little more clear for the sake of others?