One thing I personally like is the possibility of always being able to pair up heroes of the same category. If we are left with only one tank, we will lose all the synergies that come from that (Winston-D.Va or Rein-Zarya, for example).
Is there a way we could keep this and add a thirs dps player? Yes. I’m suggesting 2-3-2 (2 tanks, 3 dps. 2 support). I think everybody wins in this scenario.
Is that an actual possibility?
Edit: Just saw you already answered this. Hope you can consider spending the money on that
Really interesting insight, but I am glad that you see how severe this change would affect the Tank community.
Always getting the laser focus of the enemy team feels horrible (especially with all the CC in the game) and reworking Off-Tanks either to Main Tanks or DPS seems like a really good idea - if trying to reduce the number of active Tank players is what you are after
I would love to see this an experimental arcade mode before putting into the real live game.
In general, I wish you had a “Blizzard Labs” type of game mode, where we could experiment with different ideas like 321 without the stress of having it already balanced or comp.
I know those concerns have to be eventually addressed but I also know that jumping into them right away can really distract from evaulating changes only on their own merits.
For me personally though, I love that Overwatch is a team focused game. And that the carry potential isn’t the end all, be all. Every other shooter is like that, and it gets stressful and encourages smurfing even more than what we have now. So I am very skeptical of undermining that because once you just let the whole match revovle around one player and there is not much the enemy can do about it, you can never go back.
Beyond that, I would also hope in such a system that tanks would actually be able to tank. Reverts to the barriers. Strong self defense. In those MMO games with the lone tank, those players can protect the team from a LOT of damage. And healers, they moreso focus on utility. Buffing their dps players or augmenting their tanks beefiness.
I would hope that would be something you considered as important to this game. Because I certainly don’t want to stand behind a lone tank that a dps can easily take out by himself. If there is gonna be 1 tank against 3 dps, it should require 2 at minimum to take him down. He should be a raid boss that you might be better off killing last.
Have you guys tested or thought about the idea of a Competitive Classic system where there is a separate constant ranked game mode that is similar to what QPC is today except with ranks? This could potentialy help queue times by redirecting some of the player base into such system, like DPS, and thus improving queue times as well as giving those that oppose Role Q a place to be.
Personally, I am for the 3-2-1 idea you and your team have been toying with, but I would actually prefer 2-2-1 (two healers, two damage, one tank), as I think this would still keep the more traditional FPS feel, while reducing the overall damage/chaos being slung around. I think it would generally slow the game pacing down a hair though, which seems counter-intuitive to the recent balance changes you, Geoff, and the rest of your team have made.
Just wanted to throw my opinion (as a grandmaster main tank player who has played since beta) in the ring. Thanks for everything you do, Jeff! I love your game and I appreciate you and your team.
Edit: also worth nothing that 2-2-1 would have, in theory, less of that positive impact on DPS queue times, so that is something else in the con column.
Thank you for responding to this thread by the way. I’m very glad you guys are trying out different ideas internally. It’s also understandably hard to put out new ideas and defend them against the negativity that this forum can sometimes respond with.
This game is amazingly fun for all the complaining we do here on the forum.