I am very glad to hear that you guys are trying to find ways to experiment with reducing queue times for all roles.
Also any thoughts on if there is any effort to minimize the impact of leavers in role queue modes? (I have a huge thread I just posted on this earlier today, but might as well ask here).
Thanks as always for continuing to make Overwatch a fun game to play!
As someone who outright liked 3dps solo tank over 2/2/2 on all roles since S4 for pretty much all the reasons you mentioned, Iām definitely happy the team did experiment with it, but Iām curious if that ever extended to testing 2/3/2?
exceeding 12 players per match would cause significant technical challenges (weāre highly optimized towards 12 right now). experimenting with less than 12 is more realistic. itās not that we cannot do it⦠itās that the cost would be extremely high.
i feel like tanks would need re balancing so they could sustain themselves without an off tank against three dps. looking at hp pools of over a 1000 and maybe infinite hp barriers.
Turning tanks into effectively raid bosses where you need to hard focus them down might be interesting.
I figured technical stuff was the limiting factor, but reading it from you directly helps me confirm it. Itād still be pretty cool to tinker with in workshop somehow though.
Yeah we kinda saw that with that bug in custom games back in early 2018 where you were able to spawn in infinite numbers of bots until the game crashed
It would be amazing to have a 1-2-2 and one flex slot, only usable for those players that have the same rank in Tank and DPS for example or some evaluation like that.
Being able to switch roles and proving you are a Flex player would make a lot of Flex players going back into the game.
also yeah, please try out bigger and scarier ideas on the ptr. Not everything needs to come to live, but it would be interesting to see what couldāve been, and allow the players to experience why it never was, or, why it will be. It could change peopleās opinions and steer them towards a more clear idea of what they feel the game needs
Well, never thought lightning would strike twice with Developers continuing to remain active in the forums. Sounds like the OW Team idea for Roadhog was a lot like how Iāve been tinkering with him in the Workshop.
I tried him at 400 HP too, but he just felt too tanky.
This is from my 1/3/2 Workshop mode. [shameless plug - I posted the idea on the workshop forum. Feel free to check it out and take whatever you want]
Raid Hero Role
Ammo Set to 3 per clip
Health - 300 Health
Hook now has an Elim Reset [cooldown set to 10 seconds]