As someone who outright liked 3dps solo tank over 2/2/2 on all roles since S4 for pretty much all the reasons you mentioned, I’m definitely happy the team did experiment with it, but I’m curious if that ever extended to testing 2/3/2?
exceeding 12 players per match would cause significant technical challenges (we’re highly optimized towards 12 right now). experimenting with less than 12 is more realistic. it’s not that we cannot do it… it’s that the cost would be extremely high.
also yeah, please try out bigger and scarier ideas on the ptr. Not everything needs to come to live, but it would be interesting to see what could’ve been, and allow the players to experience why it never was, or, why it will be. It could change people’s opinions and steer them towards a more clear idea of what they feel the game needs
Well, never thought lightning would strike twice with Developers continuing to remain active in the forums. Sounds like the OW Team idea for Roadhog was a lot like how I’ve been tinkering with him in the Workshop.
I tried him at 400 HP too, but he just felt too tanky.
This is from my 1/3/2 Workshop mode. [shameless plug - I posted the idea on the workshop forum. Feel free to check it out and take whatever you want]
Raid Hero Role
Ammo Set to 3 per clip
Health - 300 Health
Hook now has an Elim Reset [cooldown set to 10 seconds]