Blizzard NEEDS to fix their Elim/Assist coding

I want to post this in bug report, because it’s a thing in the game that is not at all working the way it should be working but I feel it won’t be seen as well in that sub thread

It’s wild they have no idea how to make a proper Elim/Assist detector, like 99.99% of games know that a kill is a kill and an assist is an assist… (OW2 is the 00.01% btw)

I just killed 3 different people, got 3 Elims and two of my teammates also got 3 Elims instead of assists, those teammates DID NOT eliminate the enemy they assisted in eliminating the enemy!

How hard is it to code if most dmg done = Elim, if not most dmg done = Assist (which YES is how it SHOULD work, because if it worked other ways I’d sit and wait for everyone to be low and then steal the kills all game) :skull:

Like a Final Blow for example is basically either an assist or a kill, it can’t be both or neither so why is it not working that way?

It should be statistically impossible to end a game with ZERO assists and yet I’ve had it happen multiple times because their system is not coded right.

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Overwatch counts assists differently. If you deal even one damage to an enemy, that counts as an elim. However, if you contribute to killing someone in an indirect way (boosting damage, booping, slowing, speed-boosting allies, etc.) that counts as an assist. If you’re playing a hero that can’t apply some kind of buff or debuff, you won’t get assists on kills.

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Nobody cares. The point is its stupid, and makes the metric irrelevant. The real thing is Elims should be Assists, Assists should be removed, and scoreboard should show final blows.

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So the devs have absolutley no idea what an elim is, that’s what your first sentence means.

Because and elimination is not only doing one damage to someone :skull:

They shouldn’t count it differently at all, because they allow other teammates to kill your kills its a TERRIBLE way to design a game that has a scoreboard that people will use against you.

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It’s probably structured in the way it is so DPS players don’t get to be the glory hogs they often are in literally every single other game.

Besides, those stats don’t really matter.

I’ll agree with you that OW should do better to show things that do actually matter, like kills or saves that contribute to winning objectives.

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so its not a bug problem, its just how the game was coded, honestly its fine, if you wanted to follow other games formats of the scoreboard, you can just look at final blows as “kills”

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I agree because of the toxicity caused by the scoreboard. K/D means almost nothing if it’s not counted as in other games. Some players have 20 “kills” but the replay shows they never killed anyone.

This can make matches look more unwinnable than they are.

I don’t mind rewarding the final blow because final blows are extremely valuable. An incentive to commit instead of tickling everything is good.

Oh cry lol. We have more important things

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Nah Eliminations are better at recognizing the specific contributions that all the heroes with wildly different attack types can give to a individual kill.

Someone like Moira or Zarya would constantly be hogging them as their consistent stream of damage would always be slipping in between bursters like Zenyatta, Reinhardt or Cassidy.

In reality, heroes like Moira and Cass work together in harmony, covering each other’s gaps: Moira’s low DPS and Cass’s inconsistency (because no one has 100% critical hitscan accuracy.) Regardless of which one gets the rather meaningless distinction of landing the “Final Blow” their attacks worked together to effeciently secure that Elimination.

Like seriously, I don’t think anyone who whines about what Overwatch calls eliminations has ever really thought about how devoid of meaning a Final Blow is. Who cares who dealt the last 50pts of damage to a target? In too many situations the damage that brought them under the breakpoint that got the target eliminated was more meaningful.

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Non-issue, non-topic.

First of all, Blizzard knows how to do this because that’s how it works in DM. Granted, in DM you only have hostiles and no teammates but the tech is there.

Second, let me give you some food for thought:

  • You personally bring your kill target from 100% to 5% health, you only need one bullet to send that pesky Ball back to hell where came from but alas, you get slept and your teammate kills the Ball. By your logic, your teammate gets the kill and you will get the assist. Would you think that is fair?
  • You personally bring your kill target from 100% to 5% health. Just when you’re about to kill that Genji and teabag him, he gets bubbled by his Zarya. In the meanwhile you get jumped from behind so you have to focus on whats behind you. Your teammate however, is in a better position and breaks the bubble. He gets the kill and you get the assist. Would you think that’s fair?
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I prefer it this way. You get silly nonsense in other games where people believe you are “stealing” their kill and whatnot. It just makes more sense to give everyone credit for participating. Back in the day, when damage counted when you would fire at a barrier, people actually tried to pressure barriers. Nowadays they neglect that job because they do not get a reward for it and instead they complain about Reinhardt having too much barrier…

It’s just a psychological thing. Might as well play into it if it encourages team play.

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Haha yeah I see that all the time in DM modes. It’s pretty funny but usually comes from frustrated players who have way too high TTK. Like the concept of ‘kill stealing’ does not exist in DM modes. It just doesn’t :grin:

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Why did they remove that, anyway?

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Because its an FPS team based game. You know what that means?
First Player shooter = FPS. And not fair player shooter. Object is: win the mission. Help to achieve to win the mission is when you eliminate the enemy. And not when sou are fair against your or enemy team… wake up flaggy boy

because thats kinda stupid, you can still see how much damage was mitigated so it didnt really get removed

Exactly I agree with you. That’s why team mates should also get kill credit. I think you have some issues with your reading comprehension and possibly your bad hangover.

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But you can’t see who did it. As it is, mit stat gives the tank credit for absorbing damage (which is good!) but the folks breaking barriers don’t get credit for doing their chores (which is bad).

Dude you are an exact example of Schrödingers cat.
You want to split 1 into two times 1.
Matematically: you are saying

  • 1/2 =1+1
    Edit: but I m pretty sure you are absolutely dont understand how incorrect you r

does it matter who did it? If you included mitigation and the damage done to barriers, alot of players are going to have inflated damage stats, which is not representative of what they did in game

Yeah, I’d say it does matter. Like the 'Buddha said above, it’s an incentive for people to whittle down the barrier. And it does represent what they did in game - they did damage that otherwise goes uncredited. I don’t see why it matters if that damage is to a barrier and not a player’s direct health pool.

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