It is like that on purpose to encourage teamwork and discourage going for solo kills.
Also idk if you have realized but you win rank in this game only if you win a match and not by how many kills you did.
It is like that on purpose to encourage teamwork and discourage going for solo kills.
Also idk if you have realized but you win rank in this game only if you win a match and not by how many kills you did.
sure then, but its already removed and all it does is just inflate damage numbers instead, it only really works for lower ranks
Look you still don’t seem to understand the subject of this thread and my initial post which is quite amazing but not surprising considering the way you post but I’ll explain it slowly for you so you won’t have to get so mad over such a trivial issue. OP wants teammates that participate in ‘his’ kill to not have their participation count as kill but as assist. That is something I don’t agree on since it’s a team based game and it has scenarios (like the ones I mentioned) where his logic won’t really work.
You can win matches without killing any enemies, you just need to zone them away from the objective.
I’ve had capture point rounds where only 3 people died.
Killing the enemies is not mandatory, but helps.
Staying on the objective however in mandatory in many modes.
I had a match on king’s row where the attacking team all ran to spawncamp my team. They lost the match because no one captured the first point.
In overwatch, it is.
Elimination isn’t defined as “single person got a kill”, even if other games handle it this way.
This solutions fits Overwatch better, as it’s supposed to be more team-oriented, and treating elims as a group effort by giving all players the stat, helps to make this more clear.
the fact that nearly all matches are around 30 elims or less is irrefutable proof rigging. i’ve noticed that when rigging is turned down, elim/assist occur more frequently and organically. however rigging is often fully activated, resulting in artificial stats. rigging is the very reason point and payload are not actually contestable. as it used to be. so many irrefutable endless clues confirming fraudulent rigging. most matches have predetermined victors.
How hard is it to understand how the scoreboard works…it’s not complex
Final blows as elims would cause kill stealing.
Honestly it’s useless anyway outside dmg numbers.
You can always look at your final blows if you really care about such things. The scoreboard is showing a more holistic view of who is participating in what.
There are plus and minuses to either method of elim tracking.
The current way tends to favor heroes with cleave, high rates of fire, wide spread,and magazine size.
Moira is a prime example since her skill orb can cleave and hit multiple target, her secondary requires very little aim, is a constant damage applier, and requires no reload.
This enables Moira’s to consistently get an elim on almost any kill that happens around her.
Meanwhile single target, low rates of fire benefit more from a final blow method of tracking. Because they are typically higher damage and have a break point for elims that is a much wider window for opportunity.
There is no perfect method but I honestly prefer our current as I think it better shows who is consistently contributing to elims (damage wise) vs assisting other ways (discord, damage amp wise).
It categorizes indirect assists vs damage follow up or setting up a final blow setup.
My guy, Elims are assists, true kills haven’t been shown since OW1.
so its not a bug problem, its just how the game was coded, honestly its fine, if you wanted to follow other games formats of the scoreboard, you can just look at final blows as “kills”
so the issue with looking at “final blows” as only kills is a final blow can be a Elim or an assist/confirmed kill so it’s annoying there.
I don’t mind rewarding the final blow because final blows are extremely valuable. An incentive to commit instead of tickling everything is good.
I also don’t mind rewarding GOOD behaviour but Blizzard does not seem to know what good behaviour is lmao
Oh cry lol. We have more important things.
There are always “more important things” to focus on but even the tiniest issues NEED to be dealt with period so that was a waste of your energy lmao
- You personally bring your kill target from 100% to 5% health, you only need one bullet to send that pesky Ball back to hell where came from but alas, you get slept and your teammate kills the Ball. By your logic, your teammate gets the kill and you will get the assist. Would you think that is fair?
- You personally bring your kill target from 100% to 5% health. Just when you’re about to kill that Genji and teabag him, he gets bubbled by his Zarya. In the meanwhile you get jumped from behind so you have to focus on whats behind you. Your teammate however, is in a better position and breaks the bubble. He gets the kill and you get the assist. Would you think that’s fair?
If you’re replying to me I don’t know where in gods name you got “They get the kill and I get the assist” from anything I’ve said. The teammate would get the ASSIST not the kill, because they “confirmed the kill” like any other pvp game I’ve played the person who finishes the kill/enemy gets the assist NOT the Elim
I prefer it this way. You get silly nonsense in other games where people believe you are “stealing” their kill and whatnot. It just makes more sense to give everyone credit for participating. Back in the day, when damage counted when you would fire at a barrier, people actually tried to pressure barriers. Nowadays they neglect that job because they do not get a reward for it and instead they complain about Reinhardt having too much barrier…
I joined Ow when the shoot the barrier = good was a thing and I still do it today because I know its a good idea… and the fact they took that away should show everyone that Blizzard has no idea what they’re doing anymore lmao
Because its an FPS team based game. You know what that means?
First Player shooter = FPS. And not fair player shooter. Object is: win the mission. Help to achieve to win the mission is when you eliminate the enemy. And not when you are fair against your or enemy team… wake up flaggy boy.
As someone with well over 5,000 hours in many shooter based games no, I have no idea what “Fps team based games” mean
In overwatch, it is.
Elimination isn’t defined as “single person got a kill”, even if other games handle it this way.
This solutions fits Overwatch better, as it’s supposed to be more team-oriented, and treating elims as a group effort by giving all players the stat, helps to make this more clear.
I literally play a game that is unwinnable if you don’t play as a team-that isn’t Ow and it’s defined as “single person got a kill” so you’re wrong lmao.
How hard is it to understand how the scoreboard works…it’s not complex
Tell me you have no idea what you’re talking aobut without telling me
You can always look at your final blows if you really care about such things. The scoreboard is showing a more holistic view of who is participating in what.
Final blows are both elims and assist so it neither helps nor hinders…
My guy, Elims are assists, true kills haven’t been shown since OW1.
bruh
It’s a non issue, I don’t care that Elims are actual kills, don’t need to get so heated over this
Who’s heated?
it is an issue have you read nothing of what I said or does only your words matter
It’s pretty much you, you are arguing with blizzard about how elims you think should be counted, and complaining about it being a big when it’s how it has been working for years, I honestly don’t mind how it works bc it shows which teams are performing better than one person just stealing kills and having a huge kill difference in teams
The system before was a MILLION times better than what it is now
The Shoot the shield = shield damaged stat was HUGE, they took that away, now people complain shields are too strong, because no one shoots them.
you are arguing with blizzard about how Elims you think should be counted.
and complaining about it being a big when it’s how it has been working for years
Years, you mean since Overwatch 2 came out which has only been 2 years
when it’s been the other BETTER way for over 6 years.
I honestly don’t mind how it works bc it shows which teams are performing better than one person just stealing kills and having a huge kill difference in teams
This right here tells me you have zero idea how the system works
first, your entire team can still steal kills and one person can have a HUGE kill difference.
second, it barely shows “which teams performing better” every long game-over 20 minutes, I’ve played the difference in all stats has been 2-4% that’s it Any short game-around 5-8minutes only shows a difference of 5-8% on stats.
Neither of those are “big” neither of those will show you which team is “performing better” because I’ve won games with an overall worse team stat
The system that showed you at the end of the game was better than the system that shows up in game?
Too bad bc they changed it and only people like you are complaining about it
One person out of your whole team having more kills than everyone else, wow who knew how to distinguish a person carrying a team
That was clearly a typo
The system that showed you at the end of the game was better than the system that shows up in game?
Sorry the system that kept you focused on the game is not as good as the system that lets you get distracted by numbers at any point during the game?
Too bad bc they changed it and only people like you are complaining about it
I’ve never seen such cope and that’s not even the facts I was referring to also please elaborate on “people like you”
One person out of your whole team having more kills than everyone else, wow who knew how to distinguish a person carrying a team
dude switched up so fast on his on argument well done.
That was clearly a typo
I wasn’t even pointing out the typo. It was just emphasis on the big without putting it in caps or using a ! If you’d like me to point out the typos I can happily do that, although it pertains nothing to this topic.
Every other game has a scoreboard that you can view ingame, the only difference with the OW2 scoreboard is that the kills that are counted are more lenient
From the lack of people complaining about the scoreboard about how kills are calculated, instead the main grievance is how useless the scoreboard is without context, lenient kills or not
How was that a switch up, you were the one who brought it up
-One person out of your whole team having more kills than everyone else, wow who knew how to distinguish a person carrying a team
-I honestly don’t mind how it works bc it shows which teams are performing better than one person just stealing kills and having a huge kill difference in teams
How was that a switch up, you were the one who brought it up
“I honestly don’t mind how it works bc it shows which teams are performing better than one person just stealing kills and having a huge kill difference in teams.”
“One person out of your whole team having more kills than everyone else, wow who knew how to distinguish a person carrying a team”
Literally the definition of a switch up, do you have a problem with it not showing which team is performing better or do you want to know whose carrying the team You cannot have your cake and eat it to.
Your reply. “The system that showed you at the end of the game was better than the system that shows up in game?”
my reply. “Sorry the system that kept you focused on the game is not as good as the system that lets you get distracted by numbers at any point during the game?”
Every other game has a scoreboard that you can view in game, the only difference with the OW2 scoreboard is that the kills that are counted are more lenient
somehow you then reply this “Every other game has a scoreboard that you can view in game” “The system that showed you at the end of the game”
So yes, again, the system before was a MILLION times better. You just proved it yourself. Being less distracted in game by numbers is DRASTICALLY better than being able to press tab whenever and get distracted
From the lack of people complaining about the scoreboard about how kills are calculated, instead the main grievance is how useless the scoreboard is without context, lenient kills or not
“from the lack of people complaining” ahh yess because a lack of something means it’s not happening WILD Yes the scoreboard is exceptionally lacking especially with the right coding it should have for ELIMS and ASSISTS being exactly what they are defined to be. I literally play another game that has abilities that can net the user assists and gives the person who does the most dmg the elim because that’s how it works not the way Blizzard fantasizes it to work.