Then the developers have nothing to strive towards - no end goal. That literally makes balancing a pointless endeavour.
What you replied to and this:
Are a reply apart lmao. Even if you didn’t reply to it, surely you scrolled down and saw it. You can’t just pick-and-chose what to reply to and then get surprised when you find out that I said more than just what you quoted lmao.
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Nothing about what I said is implying that I want OW heroes to replicate the CS:GO model. Pushing for more versatility and diversity in how a hero can be utilised in different match-ups isn’t the same as making every playable character the same copied and pasted hero with identical abilities.
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We have different perspectives on what exactly the issue is. To you, it’s OTPs - that is anyone who plays and masters a single hero for a given role. On the contrary, I believe it’s the inability for certain heroes to be played in certain match-ups that makes OTPing a problem in a handful of scenarios. The aforementioned should be rectified.
If they make heroes more viable depending on how skilful they are played, OTPs would never be an issue. Instead, we’re in a situation where how skilfully you play a handful of heroes is irrelevant if the enemy simply pick a “counter” hero.
It’s not even that I’m against counters but the idea that certain heroes are rendered completely useless in some scenarios is just so bad for player satisfaction and just exists to remind us how only a handful of heroes will ever be playable.
If most heroes had the ability to adapt and persevere in most team-comp scenarios, we wouldn’t be having this conversation about how bad OTPing is. Soooo, it ain’t the players fault.
Correlate what lol? You keep saying 100% but then contradict yourself in the very same sentence by saying the developers have a part to play for the “problem”.
The game developers have constantly talked about how one-tricking is not something they’re actively going to condemn and they’ve even said that only mastering a handful of heroes is fine. Of course they also said they wouldn’t encourage it but that’s mainly because of their belief that OW is “more fun” when players play more heroes (entirely subjective).
Your assessment that they “enabled” OTPs is right but whether that itself is a problem is a whole different story. Regardless, it’s clear that the developers should be the only ones held responsible if they’re the ones constantly telling players that it’s fine. Again, on what grounds are you blaming players for? They’re still playing to win and the developers have given them the green light for their actions.
My initial post was about how the player should not be held responsible for poor game balancing (which in turn makes one-tricking more difficult if you play certain heroes).
You replied to that saying:
- You blame players for “selfish behaviour”
- You claim that developers should be punishing OTPs when they’re the ones who’ve said it’s a completely permissible strategy.
Most of your argument has been vilifying one-trick players for not adhering to a “team-based” game when at the end of the day, all comp players are motivated by their own individual SR and rank gains.
Bruh who told you that sacrificing yourself was any requirement for a team-based game lol. Individuals play this game. This idea that they should sacrifice their enjoyment for the collective is nonsensical and not something that the developers themselves have stated or even suggested. I mean, from the get-go OW was a FPS game and you’d think the first-person experience would be the most important.
Even then, you automatically assume that OTPs don’t care about the team or that they’re working against the team by playing a hero of their choice. A lot of times people literally just play certain heroes because that’s what they’re best at and unfortunately only they know that - not their teammates. Being in a team is also about trust and relying on your teammates to contribute meaningfully.
It ain’t. It quite literally isn’t against ToS. Unless ofc the developer in the link I posted is talking about balance and game philosophy without knowing the OW ToS lol.
Honestly half of what you said doesn’t even make sense. I said that players shouldn’t be held personally responsible for one-tricking since it should theoretically be a fine strategy if all the heroes were balanced enough to be played in most match-ups without being a throw-pick. You replied back talking about how I conflated balance with OTPs when my initial argument was that OTPs wouldn’t be bad if heroes were viable in most situations… From there you went on a tangent about how it’s a punishable offence (an egregious lie) and an example of how OTPs are selfish people who undermine the team-building aspect of OW.
You never explain why exactly OTPs themselves are bad besides loaded accusations.
You never explain where in the ToS is one-tricking condemned.
You claim developers are encouraging bad behaviour when they have stated already that there’s no offence committed when one-tricking (they just won’t encourage it).
And now you insist that balance won’t solve the issue and as for why:
A whole heap of nothing.
You wasted your time replying to what was a defence of one-tricks. You misconstrued what I argued, thinking that I was saying one-tricks are motivated by balance. Then you started lecturing me about selfish and awful OTPs are. If you still can’t understand what I was trying to say from this reply, I have nothing more to say and given how pretentious you sound, imma mute this thread and go-on. That way we don’t need to waste our time any further.
Cheers.