Blizzard need to do something about OTP players

I’m tired seeing OTP destroying my games every time, they wont switch no matter what because they want to stay and play their “favourite” hero and don’t care about winning or adapt against enemy team, just to make others mad or want to lose the game they leave the voice chat, this is pure gameplay sabotage yet blizzard don’t consider this a problem and never punish them.

12 Likes

Sorry not sorry. If i sit in queue for 13 minutes to find a game im playing exactly who I waited to play. I used to try and stick to QP with this attitude but it doesn’t make sense to wait 8 minutes for 1 round when queue times between comp and qp are so close now.

66 Likes

OTP is destroying matches indeed but instead of punishing it I would rather have the game changed to make OTP less damaging for the team if OTP is actually the way for people to enjoy the game. It is a win for both sides.

13 Likes

Sry I payed for it so I can play whatever hero I want.

33 Likes

Being a OTP is fine

If you are a flexible player and can’t adjust round a OTP, maybe you are the issue not them.

Or they could swap to a hero they aren’t happy playing, just to appease you…

21 Likes

False

33 Likes

Alternatively, come to MH and get an instant match to play exactly who you don’t want to play

1 Like

I’m tired of seeing your terrible takes

14 Likes

Lol. I quite like to see what’s annoyed them this hour.

1 Like

Blizzard directly stated in the description of gameplay sabotage that an unwillingness to switch does not mean its gameplay sabotage.
Also your own perception that switching would increase your chance of winning might simply be wrong. If the player is maining said hero, then switching to a hero they feel uncomfortable playing, they will arguebly perfom worse. Experience on a hero is often more valueable than the hero choice itself. Most players are only “good” at 1-2 heroes max.
I know when i switched from Sombra when everyone was demanding it because everybody blamed me, i switched to Ashe and was arguebly doing less than before but somehow they started to blame me less as if the presence of having Ashe over Sombra was somehow better even though my performance was worse.

11 Likes

I don’t ask ppl to master 10 character sbut sticking with only one while the enemy team has 5 counters, at least do some effort to adapt it’s not that much.

3 Likes

Flex mains outnumber one-tricks significantly, probably by 1-2 orders of magnitude, making them very common, and the one-tricks they encounter few, but not rare; probably no more than 0-2 one-tricks exist in a typical 6v6 match.

A one-trick’s strength lies in the one hero they play. Their skill alone would land them at a higher elo if they were only not held back by forced losses caused by hard counters… which succeed because their own teammates refused to enable them appropriately by focusing and/or countering the one-trick’s hard counters on the enemy team. One-tricks need an appropriate synergizing team to be built around them and to work with them. If they swap to any other hero, they will function like worthless meat bags at best.

The problem with one-tricks is when two or more that play the same hero, or they play anti-synergizing heroes, and land together on the same team. It’s bad luck and it sucks, but thankfully rare, so when it happens, the team has to accept being dealt a bad hand of cards and take the loss.

Flex mains play a wide variety of heroes, and their biggest strength is dynamically swapping to the most appropriate hero for the situation. Their skill is spread out over a number of heroes, meaning their skill mastery on each is average for the elo they are in. Placed fairly with equally-skilled flex teammates against the same equally-skilled flex enemies, their odds of winning would be 50/50 (this isn’t rocket science, it should be obvious and expected). Placed with the same flex teammates against an enemy saddled with even a single genuinely weaker player (or a thrower), and their odds of winning improve; just as being saddled with a single genuinely weaker teammate against enemies of uniform skill hurts their odds of winning. Conversely, a uniform team of flex players placed against an enemy being carried by even a single strong player hurts their odds of winning; just as being carried by a single strong teammate against enemies of uniform skill improves their odds of winning. (Again: all of which is commonly understood and expected.)

The problem with flex players is when one or more assume a one-trick player on their team is simply a generally weak player or purposely throwing, and in response, just give up, play poorly, play unintelligently, or worse: throw a raging fit and harass the one-trick instead of working with them, saddling their team even more. Flex players with loser mindsets are the types that give up and report one-tricks. They sometimes like to make forum threads whining about how much they think one-tricks ruin their games, often demanding the devs ban or punish them in some way, just for existing.

Smart flex players? They recognize a min-max opportunity when they are dealt a hand with a one-trick, and so play their own best strength by flexing accordingly to enable their one trick to carry them to an easy victory.

6 Likes

So you wpuld rather a person switch of a jero they know how to play. To a hero that habe never played or barely played? That will do you team so well

5 Likes

They are not that rare in healer role, especially high elo, ive seen so many of them compared to dps otp fighting to get a mercy for example doing pretty bad if at the end they get ana instead.

They are weak and give disadvantage to the team, if you’re playing against bad players it probably wont happen but if you’re in high elo, enemy team will use every thing possible to take advantage from that and punish the OTP, it doesn’t mean that you can’t win but it becomes even harder than it should be

Ever considered that you’re destroying their fun by not switching to support their OTP or forcing them to change? Why does your fun get priority over their fun?

7 Likes

There are one-tricks found in every elo, all the way up to GM and the T500. They are not as weak as you make them out to be.

5 Likes

That’s not my experience playing with them.

Fun thing is i’m always switching when it needs to, that’s why i’m tired of ppl not switching and being selfish

Have you tried getting good instead of blaming the person who is somehow in your elo despite playing at a huge disadvantage?

16 Likes

Blizzard doesn’t “need” to do anything about one-tricks, aside from perhaps balancing away from hard counters that affect them so. Your singular experience assuming loss when getting a one-trick on your team contradicts their very existence on the T500 charts of every comp season. If one-tricks were as bad as you make them out to be, they wouldn’t be found there. Instead, no matter where they initially place, after enough games, every single one-trick should eventually end up in bronze. But that doesn’t happen.

Your singular experience doesn’t make sense mathematically: you seem to think one-tricks should be generally losing, due to how they supposedly hurt their team. Therefore you must be assuming you lose more often due to one-tricks appearing on your team, but don’t consider the “free” or easy wins you’ve had due to the said one-tricks appearing on the enemy side. Not only that, but with your mindset, you should see the odds are already in your favor. You are a constant on your team, being a guaranteed flex player. Meaning your team only has five opportunities to be “saddled” with a one-trick, compared to the six opportunities for them to appear on the enemy team.

4 Likes

Otp’s are annoying but you dont fight fire with fire. Try to play around them if u can

1 Like