Blizz: Can't we just try a one-shield tank limit on Exp Card?

I mean, I could not care any less what esports players want.

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Why not, you are one…

You do know, that people who play videogames are not automatically esports players…
eSport players are considered that if they compete professionally. And it would be new to me that I do that.

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By virtue of playing an eSport… you are an eSport player… and no, you do not have to a pro to be an eSport player.

This is like saying you are not a driver because you don’t race professionally. OW pvp is an eSport… you might not regard it as such, but it is

I am playing a video game as a hobby, I’m not training an eSport.

If I cook myself a meal, that doesn’t mean I’m a chef.

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I love this dumb que times excuse for any change to matchmaking.

This game has apparently millions of players. Im sure if that statement from Blizzard is true, then que times won’t be an issue.

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But you are at least a “cook”.

I don’t think you understand how queue times work.

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It would be a non-issue for this approach. I daresay, it might even speed up the queues due to faster games as a result…

Because not every double shield is bad, it’s just an extra shield+Orisa that’s bad. Orisa wants to stand in one spot and stay there and that makes the games so very boring.

I will say shooting at the shield is super boring for most people and takes undue time as well… but maybe that is just my experience. I see more time spent wasted on banging down Rein+Sigma shields these days…

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He’s referring to queues, no one is asking for another queue. Let’s be honest, half the tankers don’t want to run shield tanks anyhow… that is the key point but in some cases are pressured into it. I think many more might even come into tanking if the tank designs included Mei, Bastion, and Doom and other “space generating” tank designs not reliant on shields.

But now with three shields, its a problem, and on top, promises to make Blizz strongly hold off on any new shield tank designs as a result of double-shield…

Ironically, with the Flex-Pass they did just that

It is a valid argument cause i play open QP in arcade all the time literly in game in like 15-20 sec while role queue is a couple mins…

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Definetly Sigma

I’d have to get in depth with concepts, maybe i answer tomorrow, it’s not simple

Instead of going to the easy way which brings a real and known issue “queue times going up”, try to balance the game to like some years ago where a main tank needed an off tank.

No lol

how exactly would a shield limit increase queue times? If anything it will decrease queue times cause people won’t be stuck in Double Shield jail anymore.

For the same reason why people in quick play play more off-tanks than main tanks.

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But how does this matter? People are not asking for separate tank queues. Simply for a limit on how many shields can be in a team.

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Not really. Rein is still bad. Right now meta is a hard Sigma Ball aka one shield tank.

Oh, then I missunderstood. Anyways this would be like role q, just delete possibilities to delete a single comp called double shield. Just balance the game, it’s not that difficult