Most players hate double shield. Here’s why we’re there again-
Dive was before double shield. During this time we saw nerfs to Echo, Ball, and hitscan. It’s not that hitscan were defining the meta, but any time they get nerfed, we see an increase in projectile heroes (Ana, Zen, Hanzo, Pharah).
Projectile heroes are notorious for their burst damage potential and lack of dmg falloff. As always, tanks are the most abused by projectile heroes. And any time burst damage is too high, we see tank players naturally resort to the most survivable tank comp- Double Shield.
These shields paired with powerful AOE supports (Brig & Bap) more or less neutralize all available burst damage in the game, outside of Hanzo and Widow. For whatever reason, the community is very obstinate about playing shield break heroes, and would rather complain than get off heroes like Ashe or Cree.
The typical response of the devs here is to nerf these AOE Supports and/or tanks. This eventually shifts the meta back to Dive/Brawl/Rush, until the various other buffs and nerfs create this CC driven meta or high burst damage heroes impacting the meta. This bring us right back to Double Shield, as it is consistently the most effective tank comp for handling CC and burst damage.
The answer to neutralizing double shield isn’t further nerfing tanks and supports who define it.
It’s reducing the CC and burst damage that drives tank players to it’s safety in the first place.
Like I said, the community would much rather not play it.
But why play Rein or Monke when you just get CC chained and then bursted out of existence?