Big NO to the Junkrat nerf

The bug that’s on the live server is a bug that adds skill ceiling and it’s very risky and easy to miss. It’s just a bug that makes the character less linear, such as Mercy’s super jump. Why would you even remove it? It adds more playmaking to the character and makes his skill ceiling rise by a lot.
#RevertJunkNerf

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It’s also very confusing and makes no sense. There are better ways to increase a character’s skill ceiling.

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Why are people comparing this to super jump?

Doesn’t the tire basically appear on the ground when he does this?

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You can’t really compare Mercy superjump and Junkrat’s drop tire. Yes they are both unintended mechanics, but one results in a telegraphed movement and the other is an instakill tire teleporting into your team with absolutely no time to react. Where is the fairness in that?

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Agreed, drop tire gone, but super jump?Nope. I barely used the technique (not many opportunities to use), but it shouldn’t be removed.

Does Mercy super jump make sense?

Then let Blizzard add them before removing one. Junkrat is already a character who people dislike for it’s easy value and they removed such a good difficult mechanic from him

Both are bugs that are commonly used as techs. The difference is that super jump is liked by the devs.

The fairness is that the play is difficult to do, if the Junkrat fails on doing it it’s an easy kill, and that if he doesn’t have it it’s pretty much a dead sentence for the riptire in elos where people actually shoot it.

I’m asking for none to be removed.

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Super Jump doesn’t teleport her…

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I feel the difference is that mercy doesn’t teleport abruptly into her enemies before detonating with no warning resulting in multiple eliminations.

It’s one thing for mercy to jump

It’s another to teleport a bomb.

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Super jump gives vertical mobility without dependance on the team to a character who is supposed to have not. Super jump is more useful in more situations.

Read the text above. It seems that you guys actually think that super jump is weaker than riptire teleport.

  1. Riptire is an ultimate
  2. The spots where you can do this are limited to the map, and it only works one
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I know, I was referring to the bias of the balance team. Once again the fun police kill another feature that kept this game interesting.

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As someone who has an unhealthy amount of hours on Junk…It doesn’t matter. It’s so niche and really not going to make too much of a difference. However, if I’m wrong and it does then there are better ways to help Junk than this bug.

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I did.

I need words in languages not yet spoken to emphasize the degree to which I disagree with your mentality.

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Wait drop tire got taken out??? Bruh ima cry

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I agree, the title was kinda clickbait for people to go in, but it’s a meaningless nerf which makes playmaking on junkrat way less interesting and skilless.

You’re looking too much in the concept instead of what it really is.

For some reason yeah

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superjump was kept because it added more mobility and flexibility to her kit while adding more survivability, superjump takes time and practice to learn and can get you killed if messed up. you can also die from a sniper or hitscan when you fly up with superjump. junks tire bug? doesnt take skill, “oh what if he misses” then it misses, your point? it doesnt take skill and it teleports tire to the ground basically making it unable to be killed

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Lets be serious a Junk double/triple mine jumping over terrain and into the enemy team to rip tire point blank for a 6k is easily the most impressive play :man_shrugging:

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Oh- let’s look at what it really is

Mercy jumps

Junkrat teleports a bomb without warning and kills enemies with it

One of these fits both the character and game. The other does not.

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I took 15 minutes on the training range to learn to do this consistently and I think there’s people faster that me on learning that.

I bet you don’t know how to do it.

If he misses he’s on the edge of a high ground where people can CLEARLY see him.

I bet you don’t know how to do it if you call it skilless or at least less skilled than superjump.

I love how you quit emphasis to make your argument win, such a notable fallacy.
Mercy jumps to an place where it’s less likely to hit her as a flanker or hit all the bullets, she can get out of range of some heroes, and leads to so many mechanics that give her more playability, while Junkrat can teleport a bomb in certain map spots if he doesn’t get spotted and that if you fail the hard mechanic you are on the edge of a building exposed to the enemy. If you manage to do it and the enemy has low game awareness you can get the clips for noobhunter, that’s true.

I’ve killed drop tire, and had my drop tire killed.

But that’s not the question. Where is the fairness for the receiving end? This is a glitch that removes almost every sufficient counterplay from the game sans immortality field (which is broken in itself, but that’s a topic for a whole other thread) It’s not like, say, Dragon Blade which is arguably EVEN MORE difficult to pull off while still having sufficient counterplay outside of a single ability. Not to mention that difficulty is very subjective and is a slippery slope in of itself

This isn’t a basis for an argument. If Junkrat relies on a game-breaking glitch to be able to get value then that should warrant Junkrat buffs, not a cop out to keep a glitch.

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