Bets on what the GroundBreaking PvP changes will be

Outside of like widow who kind of just breaks the game at certain skill levels.

What ana / sombra does is 100% intended by the devs, sombra issue is people not enjoying how they interact with her more so then her being a major balance issue.

Which is why she is reworked over and over again, even tho what she does to the enemy is pretty much the same.

Guys they literally said “Groundbreaking”. That obviously means destructible terrain is being added to the game :smiling_imp:

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Hilarity ensues!

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Honestly, after the nerf, it kind of doesn’t. It heals her for 25 hps and 18 hps with the dps debuff.

and when u behind enemy lines there isnt a dps there to help them or even a tank, u are mcree with sombra inviz and the enemy does not know how to position or rotate. gotcha

I bloody hope not. I do not like Talents in PVP. It’s what turned me off of Multiversus.

Cassidy better set on high ground. But their is a lot of simple short flanks, with a big health pack a roll away.

Keep in mind as long as your not making noise in the back line, the enemy team won’t know your their in most cases till you start shooting.

Beleive it or not they don’t have wall hacks and LOS breaks soften / block sound.


Be we also have a sub-class of dps called flankers, that very much are made use such to get in and from basically any location on the map.

it’s not hard especially in diamond to pop around the back end and just plop a pulse bomb on to an ana that’s a blink or two away.

Let surprise one with a two tap into drill melee combo with venture.

Then dig away on kill or on pop of a major cooldown.

The smash bros style game? That’s not quite the same thing

Paladins been running that system from the start, if you want a hero shooter style example.

Add that to the explanation as to why Paladins never took off.

And despite MV being a fighting game, I think it leads to the same problems.

Eh it did really good considering that all the other options died off completely.

Like their were three other hero shooter style games that lived and died in less then year that released around the same time as paladins and OW.

Either way, I don’t like the idea of Talents in any character-based style PVP game whether its a shooter or fighter. It adds too many unknown variables to the game.

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Meanwhile Team fortress 2, is beloved for that very thing. Just swap the name of talents to weapons. And you effectively have the same thing.

Never played TF2, but Overwatch doesn’t need to be like Valorant. I don’t like the idea of having to learn how to play against a certain hero only for them to be slightly different in the next match.

I wonder if it helps having fewer characters for that. Or kinda like Battlefield 4 (the last one I remember playing), where we have several loadouts to choose from but there’s only 4 base classes and so the variety of weapons and abilities on each are not that many to choose from.

In this game, if there are talents or something, my main concern would be the RNG factor for selecting it. As much as I liked Junkenstein’s Lab, the Vampire Survivor’s Rogue like upgrade thing is a bit too much out of my hands for my taste.

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Wait, front or back… :woozy_face:

I’ll see myself out. Lol.

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Eh no differen’t then learning how to play against a new hero.

9 times out of 10, it’s not a big deal. Most talents or equip systems rarely change to to much in their match-up.

Like in tf2, you catch on real quick to what their tools can do. And it usually doesn’t matter outside of the few class countering specific stuff. Or the sub class in demo knight or mini turret engie that might as be their own separate characters.

Which I don’t think OW is going to make verions that just safe from counters.

Think mirror watch versions, but tunned down a little.

I think it’s going to be more pre-built stuff, then just raw build a character like it is in battle-field.

Think pickable passives event, but each pick being hero specific and potentially changing what an ability does.

Like snowball mei rolling around while in ice block, or mirror watch mercy were rez makes an explosion.

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they have destructable stuff already sure not building walls but still … not ground breaking.

actually, they do have Doomfists Meteor Strike and Literally Venture for ground breaking. Lol.

Eh, breaking banisters and furniture isn’t quite on the same level as the destructible terrain you can find in games like Rivals

But destructible terrain would literally be “groundbreaking” that’s the thing lol

honestly from a coding perspective its pretty similar. you can only break whats already designated as breakable. blizzard could easily add walls like that … so my point is they already have those mechanisms in place. so
i wouldnt consider that ground breaking.

but maybe its a matter of perspective :man_shrugging:

personally i find the destructable stuff in mr pretty gimicky. theres not really a point to it. its like the barricades and rails in ow just different. also i find it dumb that you can knock down all the pillars and a roof will still stand. its not physics bro its just designated destructable objects … you can’t do useful stuff like destruct a more direct line of travel from spawn to point for example, you still have the tedious weaving winding route through their dull map :man_shrugging:

But at least it’s obvious on screen when the opponent has switched heroes.