we literally lost the whole game, we only kept the cosmeticsXD
tank and support sinergies are too strong and yet prefered role is dps, how do they fix this?1 kaiju tank, one imortal support, 2 cosmetic dps. quite predictable really
we literally lost the whole game, we only kept the cosmeticsXD
tank and support sinergies are too strong and yet prefered role is dps, how do they fix this?1 kaiju tank, one imortal support, 2 cosmetic dps. quite predictable really
Yep, because 5 extra seconds is better than no seconds
Congratulations. You just discovered the beauty and tragedy from buffs; or no buffs at all xD
The fact they keep using the term âgroundbreakingâ feels like a hintâŚ
Maybe theyâre adding destructible stuff to the maps like in Rivals?
So the issue was tank synergies, not synergies with the support line. Outside of the goats dilemma.
And their were not enough tank players to really support 6v6 matches.
Shoot the support or the other dps.
DPS are one of the most impactfull roles. However your kits / Passives / and ults, are tuned to kill squishies quickly.
Tanks will die, but they that will happen a lot faster if their team canât support them. Or if you burn
That just sounds like you have good mechanical aim, but your positional game is trash.
I would just take a look at replays to look at where and when you are dying. And where you can be to do thigns your doing, without also being where the enemy can smack ya easily.
we talking bout ow here, not marvel rivals
Ya OW, itâs sounds like your putting waaaaaaaaaay to much time into focus firing the enemy tank while their team isnât being pressured any, so they free reign to just pump everything into the tank.
You need to break that up, and put pressure on the squishies. Which the DPS are tooled to do that.
as if that works zzzzzzzzzzzzzzzz
âdude just flap ur arms real fast and u will flyâ
Its a more broad concept xD
Where people won´t take what´s for in their best interest, because of ego issues
Like despising a 1% buff; or the incremented chances on result, granted by 1 additional player, in the most impactful role in the game
So what happens if the enemy support is staring at you and not their team?
What happens if they have to burn their suzu / nade to save themselves?
What happens when they need to break LOS from the fight all together or on the respawn?
They canât heal their team, and the enemy tank is going eat 300~500+dps without their sustain or bail out tools.
And fun fact about 5v5! their isnât alot in your way to stop you from making that happen!
It has to be a ban system. Its the easiest and most talked about way to ârevolutionizeâ the game. Hero bans has been suggested since ow1 but how they do is still a mystery. Will they do it the way the pro scene has been experimenting with it?
If i remember right, its like:
2 bans (1 each)
1 hero per role max ( if you ban moira, you canât ban mercy)
Hero can only be banned once per map ( if you ban widow on the temple map of Ilios, you canât ban her again on well)
Maybe they implement a system where you can buy golden bullets in the shop. Character equipped with golden bullets deal significant more damage.
Na world of tanks already does that, nothing new.
they do similar dmg and have another healers protecting them, tank wont die so its a matter of whose supports will kill whose dps first i guess
means they didnt die when they shouldve and gotten some health back, passive proly kicked in too
is he?i aint shooting him, other dps proly isnt either
only overtuned roles
I would say talents. Somekind of thing like they did with Junkerstein Lab event. That event was a success.
For starters no, they do like less damage then you think.
A good example of this is illari vs cassidy. Who both do 70 damage a shot.
Buuuuuuuuuuuut.
Illari can only do 10 damage once every a second or so.
Cassidy can does that every .5 seconds. Meaning by the time she fires once, cassidy can hit her twice.
And unlike Illari that has 1.5 or (115 damage) times headshot, Cassidy does 2x !!! or (140) damage.
Lets not forget cassidy nade applies a slow and keeps people from using mobility tools. Allowing you free headshots or setup to do fan if you all close personal.
If you have both supports dealing with you, you basically won my guy.
Their not supporting the tank or the other dps, and your burning multiple sets of cooldowns in that scenario.
Just donât die, as in donât over extend and know when to break LOS your self.
And guess what tools keep the tank up? come on now itâs not hard to guess lol.
Or what happens with to thank when their not their bail them out.
and she doesnt hie behind cover while she cant shootâŚsure, dps players are all gms and supports are all bronze in ur lobbies. i aint arguing anymore with u over the state of the game, u asked for what i thought th changes were gon be i gave them to u. not really sure why u decided to latch on to this, specially when ur wrong
You have mechanical advantage over them my guy, As long as your in range and can see them. Thatâs all you really need to put 100~200 dps+ into them.
As they have to be in LOS of their tank and the rest of their team to do things. And if their not ana, their usually pretty darn close to them.
Like if you canât land shots on squishies that is 1000% a you issue.
ok buddy, supports are always alone, dont use cover, ilary doesnt heal with her pillon while duelling dps, of course, u so right dps so broken
Flanks and high ground exists, itâs not hard to get angles on them. (Itâs almost like they are built into every map for a reason lol)
And their is a lack of barriers or bubbles keeping you mid brawl from just popping shots into them.
And most cover also break LOS to their team, theirs not a lot places that isnât a 90-degree turn where they see their tank and you canât see them.
Talent system? with these devs that cannot balance Ana, Widow, Sombra for several years now? oh boy