Berf ideas for Junkrat

Just having these alone would be pointless though.

Id rather have it still do 120 damage but be inconsistent, Tbh, Adds a bit to his skill ceeling while we are at it, Take the time to aim the mine for damage and risk dying, or chuck it anywhere just for the CC.

Nah, The people who complain about junkrat will complain still even if “Reading his spam is easier”

These people your trying to cater his primary fire nerfs for (the ones who dislike his spam) Will keep on running on the grenades and dying and complaining, these people have no intrest in watching their own play, nor adapting to the game, they want the game to adapt to their own inaptitude, and while me saying this may come out as a bit rude, Its really something tiring that heroes have to be changed due to a groups inaptitude

theres no helping this people other than telling them to git gud or just straight up ignoring the until they understand what their doing wrong

or they are just extremely biased as well…(a large group of the anti-junk group are mainly skill elitists…) Like the people who are like “WELL, HE DOESNT HAVE TO AIM, SO” and then will disregard any argument that you give…You cangive them a whole mathematical equation calculating the probability of win based on Skill, make a graph of it, present scenarios and make a 650 page essay on it, and they will disregard it because “Well you are X rank” or “you just want to make the game to be easier because your bad”


i think junkrats spammy playstyle should be preserved, Im against changing heroes extremely abruptly like happend with others…, While at the same time improving other aspects of her kit as well, their primary playstyle can be modified abit to adapt to the new changes, But out-right making it either non functional, Impossible, just bad to use damages the heros uniqueness

You do realize there was a time shortly after his buff when junkrat was basically a meta pick in the pro scene and high up on the ladder, right? It’s a fair bit disingenuous to just claim that anyone who gets hit by a junkrat grenade just needs to git gud.

Yeah im aware of that, but that was because of his mines and quick charging ult, Not his primary fire, But you misunderstood what i said,

I didnt say that “everyone who gets hit by a grenade is bad at the game”

im trying to say that people who keep, Consistently, running into predicteable spam pattersn, or just striaght up keep dying to a junkthat that is mashing M1 on the same exact place for the past 2 minutes, then whine the character is OP

They are the ones who git gud

Even i sometimes gets caught by a grenade that i didnt expect, I cant dodge everything, And ofc i get frustrated at the moment, But really, its normal to die in the game. but these people dont get it,

Im refering to those who REFUSE, to watch their own play and improve in things that are very clearly THEIR FAULT, in favor of complaining to get heros changed

Junkrat doesnt need a nerf. At this point if they wont buff his projectile size then I would say make his primary fire take less time between shots. So it doesnt take so long between shots when I am surrounded by enemies at close range.

Keep firerate same but jncrease reload time

The 20 reduction thing would be only applied once since it now bounces once assuming u dont chamge recent patch bounce less policy

Would say the air mine thing goes to 90~100 relative to the distance

I could of course be wrong, but I’m like 90% sure this is not the complaint most people have.

I for example wanted his spam put under control not because I’m stupid and walk right into it, but because the amount of bouncing and roll that they had very often made them go to places they were never intended to go as the junkrat. You could spam them down a hallway and literally kill someone from behind in a room over without even intended to shoot them there. Every time I myself played junkrat I’d get a staggering number of kills by accident on people I wasn’t even aiming for.

To suggest that anyone who wanted his spam nerfed is just bad and needs to git gud is just being naive.

i literally did just say that i was just mainly telling to ignore those people,

Like sure, as i said before, even i sometimes run face first into a grenade or a choke spamming junk,

but that is his job, to defend, after all he was a DEFENSE hero, an area denial hero, and he defends by shoving grenades all over the chokepoint,

for the example you gave:

I mean, Yeah, Thats possible i guess? Sometimes you just get lucky, but this is true for any hero, sometimes you shoot with widow and they run into your crosshair just in time and die, that happens,

In reality, if you see junkrat spamming down a corridor, You can either:

  • Not use that corridor, Use another, he can only spam down one after all

  • Use a sym teleporter

  • Get a rein or orisa barrier

  • Dva matrix

etc

Its not like theres no “smart spam” to put it in a way either,

Sometimes you pruposely shoot grenades down a corridor to bounce in a way that it hits the enemy, Isnt that skillfull in a way too?

I get that, but what I’m saying is that I think you’re overrepresenting the people who want him nerfed for those reasons.

I mean, if the forums are anything to go by…

a mayority of the nerf junkrat threads are by people whos response to a similar argument above is “no skill spam lul” atleast those who i see

Not saying everyone who thinks junk needs to be nerfed is bad or an skill eltist…But ya know…he´s UP for a reason

That doesn’t mean that what they’re complaining about is running face first into a choke that they can see grenades being shot through. I’m fairly certain the majority of these people have issues with the fact that the grenades are so unpredictably bouncy that they can dodge it and then still get killed elsewhere without realizing it.

Predicting the grenades bounce is actually pretty easy once you get used to it, a useful skill to build up, especially against Moiras too

I actually don´t see the need to reduce ROF, that will be hard on junk mains. I feel he would still be balanced with good ROF.

Predicting it from junkrat’s perspective is easy. Watching grenades fly by while you’re also concentrating on getting kills and being attacked from 2 other people on the point while calculating trajectories and applying it to a mental model of the map in your head from behind you is a fair bit more difficult.

i mean, If you dont have any kind of shield or tank or even a wall to take cover behind, Dont you, Technically, have to do the same thing with every bullet?

Bullets dont ricochet off the walls and random geometry behind me

right,

They hit you before then :stuck_out_tongue:

Right but you play against hitscan differently. Grenades are projectiles so you play at a distance where you know you can dodge it. If there’s a widow across the map I’m just going to stay out of line of sight entirely.

yet still, his survivability is very, very low therefore he is trash in higher ranks… not because ‘his spam’ but because he is easily removed

Sure but, if you can do that with widow, adapt your play, why not with junk?

Same could be said for everyone spamming down a corridor…The fact that they bounce or dont bounce doesnt really change that you can spam down a corridor, it just means that, they will require different ways of beeing dealt with depending on what is beeing shot

If you have a widow, Like you said, you hide behind a wall,

If you have a junkrat, however, isnt it technically more Beneficial to STAY within line of sight, so that you can see the grenades coming and you can dodge them while forcing HIM out of position, as he has no means of defense?