šŸ’” Bastion ISNā€™T being forgotten, heā€™s being ignored

That is probably the best defense for Bastionā€™s DPS Iā€™ve ever heard, tbh. I still think he needs some adjusting, but not that much.

Also, just in response to people wanting his personal shield back, I highly doubt that will happen as long as Orisa is a playable character. Which is sad, honestly. A characterā€™s viability shouldnā€™t be completely reliant on pairing them with another character.

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Old sentry Bastion with headshots and a smaller bullet spread had only 200 bullets per magazine instead of 300 and a significantly longer transformation time of 2 seconds compared to todayā€™s 1.5. With no Ironclad, transforming in front of an enemy was suicide even more than it is now. It made his sentry mode much more thoughtful in its use.

The way to optimize Bastion (particularly before Orisa existed) was to set up in a spot where you expected the enemy to appear in front of you, shoot them until they reacted, and then pick up and move immediately to avoid the retaliation from them (if they survived) or their allies, because without Ironclad Bastion could take even fewer hits.

Pre-rework Bastion was an ambush predator with a much longer range. He effectively took on the role of snipers, but without truly instant kills (particularly at the longest ranges) and without any of the additional mobility that Hanzo and Widowmaker enjoy. To compensate for his lack of ability to work around them, while they required a lot of his magazine, he could break shields better than Hanzo or Widow.

In the hands of a good player, pre-rework Bastion was absolutely terrifying, as he should be, as most of the other damage heroes are. Now with a blunted weapon, current Bastion is just kindaā€¦ meh. They tried to patch up his weaknesses by increasing his durability, but in the process they took away some of his best strengths. Even his healing is now limited. Pre-rework, damage interrupted it but he could peek corners and self heal all day long, or alternatively hold a corner indefinitely against an enemy corner-peeker dealing intermittent damage.

Iā€™m pretty sure Iā€™ve posted that exact thing to this very thread in the past, but Iā€™m too lazy to scroll through nearly 20,000 posts to find it.

Itā€™s rightful place of honor was being screamed at full volume in the devā€™s facesā€¦ but since i canā€™t do that, i figured iā€™d bring it up right here and right now since itā€™s more than theyā€™re doing with their lives.


If someone gets butthurt enough about this gif to silence me then go right aheadā€¦ iā€™ll be using it and the words above it a LOT in the coming future.

In fact, i think itā€™s my new signature.


Within this Fox burns the rage of ten thousand suns.
A rage which will never die, lest the problem persists.

As long as the hero loses basic numbers games, iā€™ll be hereā€¦ or somewhereā€¦ making my voice heard.

Iā€™m sure itā€™s a question of priorities rather than laziness, but I completely understand how after all this time the lack of Bastionā€™s prioritization has become upsetting. I suppose Iā€™m more tired than angry over it at this point, which is how I feel about Mercy too.

Bastion doesnā€™t have the biggest fan base, so Iā€™m sure that isnā€™t helping. The disaster of the last rework may also make them hesitant.

What was the disaster?

You remember the 3 days Bastion had a 35% damage resistance in sentry?

No, I must have missed it. But that honestly sounds atrocious.

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I honestly do not know what was the worst version of Bastion.

The Beta Beast or the Ironclad monster, both give me some seriously bad vibes to be honest.

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Did you guys see that BTC video about bastion? What did yā€™all think about it

Him again?

What happens this time?

I think he has absolutely no idea what heā€™s talking about.

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I agree. Iā€™m not familiar with bastion like at all besides those few times when bunker makes me want to die but the changes he was talking about seemed waaaaay too drastic

His 1st option is pretty good one. Having Sentry being restricted by a resource with the trade off high dps will make bastion useful and keep his design.

Sentry Mode
Buff the damage from 15 to either 20 or 25.
Reduce the ammo count to 100.
Instead of reloading bastion gains 10 ammo per 3 seconds or 20 per 4 seconds.

Recon mode
Buff the accuracy slightly

Tank mode
Buff the direct hit damage from 200 to 250. It requires quite a lot to pull a direct hit with the tank. The splash can be the same.
Faster transformation.

I understand the sentiment, but this isnā€™t removing the effect, itā€™s just changing how that effect is achieved.

Conceptually, Bastion is still getting extra protection in sentry mode as compensation for the immobility but protection of a far better sort.

The backlash against 35% ironclad was something else though.

Thank you, I will be testing it post-haste.

Shame it canā€™t block CC though but it should work for the purposes of damage testing.

I was brainstorming that idea as well, the problem is heroes like DVA perform abysmally against armour. DVA has been having a bit too much of a hard time recently. Ditto for Tracer.

If it was a proper barrier he wouldnā€™t be supremely vulnerable to being:

  • hooked
  • slept
  • hacked
  • flashbanged
  • discorded
  • frozen*
  • shield bashed

Frozen may seem like an odd one but it may not be obvious how many heroes depend on backing out of the range of meiā€™s freeze blast and in sentry that isnā€™t an option and Mei can use wall to get close.

Giving sentry a time limit is something everyone here thinks is a terrible idea.

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Not a time limit, read the rest of the post i did

This makes me want to kill myself.

Restricted by any means, especially a resource which is an effective time limit, would make the hero virtually unplayable.

Perhaps we got off on the wrong foot hereā€¦
The concept is that a Bastion in Sentry mode should work like a machinegun nest: Something you donā€™t face off straight on.

An increase in his dps will make it more appearent than it already is, the ammo restriction is a pay off for this. You can still play a bunker-esque playstile, since you will burn down any shield in a matter of seconds, however just spraying and praying will cost you.

You will stance dance in and out of sentry mode, having the accuracy increased while in Recon mode (even better than soldier) is a good balance due to Bastions massive hitbox.

I ask you this, with these changes in mind, how would YOU play Bastion?

The changes you suggested?

I would be forced to attempt to play Bastion as a fat soldier (And get killed) when not using the only reason i would play the hero in the situations i want to play the hero, and otherwise when i AM using Sentry Mode, i guess iā€™ll be watching a meter drain as my enemy know blatantly to wait out my ā€œCooldownā€ Of using Sentry, simply to attack after iā€™ve deployed or whatever youā€™d call it, meaning iā€™ve wasted it entirely.

Restricting Sentry Mode, kills the hero.

Thereā€™s not much more to say.

And Recon is fine as is!
I literally donā€™t care if you make Recon the best fat soldier in the game, heā€™s the size of a Tank and doesnā€™t need to be ā€œplayedā€ differently.

The only issue the hero DOES have, is that when youā€™re in Sentry Mode, you lack the ability to burst down other heroes, while giving them the chance to do just that to yourself.

PLEASE stop trying to balance this hero simply and entirely from the standpoint of giving the ENEMY an advantage above all, and let the hero have itā€™s own advantage for giving up mobility entirely when in Sentry Mode.