Whatâs the point? A huge resource meter? This is like having Widowâs scope-in time be on a resource meter, itâs just going to be annoying having to stand around waiting for a cooldown to end to do what a static DPS should obviously do.
This is another example of âIâm going to reward you for walking instead of driving by shooting a hole in your carâs radiatorâ you havenât actually rewarded walking, youâve just crippled when and how often they can drive.
I think youâre assuming too many things are inherent to sentry like ironclad.
Ironclad has a distinct interaction with self-repair. Because ironclad has the effect of multiplying each health point then healing has more effect. Right now Bastion couldnât have 100HPS healing with self repair as with ironclad it would be way too much. But without ironclad (instead, bonus armour in sentry mode) then 100HPS self-repair would make sentry mode about as able to counter the same amount of damage with healing but the same 100HPS self-repair would apply in recon mode.
Self-repair is only any good in recon mode to buy you time to escape, if youâre trading fire you canât self-repair to mean you donât get to 0HP as quickly as they get to 0HP (i.e. win) as you have to give up attacking.
That would actually help you in leaving sentry mode for recon.
Fortify is a SUPER HIGH damage reduction which is problematic due to how damage reduction interacts with healing. This is why 35% ironclad was so bad. having this back on tap would be returning to an old problem, itâs not a problem for Orisa as sheâs a tank with a below average DPS gun.
Something like ice-block, trading mobility AND ability to attack for total invulnerability obviously favours Bastion just staying hunkered in Sentry mode or waiting around in recon mode for sentry mode to have not used too much âresourceâ.
Being able to viable exit sentry mode and self-repair being of an amount that it can really help prevent Bastion being tied up in sentry mode.
Sentry is already tied to a resource: the ammo capacity.
Just forcing Bastion out of sentry mode because a timer ran out of a meter ran out doesnât address WHY bastion players stay in sentry mode: itâs because ironclad biases every choice to remain in sentry mode.
Say you suddenly get hit by a 125 damage Hanzo arrow, a hanzo is ducking around using cover, what do you do? I mean Hanzo has the drop on you, heâs just plugged an arrows into you from a good angle.
The arrow has shot off almost all your armour, youâve got barely more than 200HP but itâs okay, if you STAY in sentry mode then Ironclad means you have effectively 254HP of armour. Your self-repair used in Sentry mode is going to be MORE effective in numerical terms than if you tried to heal in recon mode.
Also trying to leave sentry mode locks you into an animation where youâre so vulnerable: youâre still stationary yet you cannot shoot back and your opponent knows you canât shoot back, this is the time to pop your damage abilities and finish the Bastion off. Only 3 storm arrows will be enough to finish you off once you even begin to try to escape in recon mode, too quick for self-repair to save you.