Iāve been running the numbers again and 350hp (200 armour 150hp) is just not going to work. IF bastion were to lose Ironclad, the compensation should be +100 Armour on top of his current health. 400HP (200 armoured HP 200 unarmoured HP, aka 400HP200A)
120 damage attacks
350HP(200A) replacing IC is going to be a direct downgrade for all the many many attacks that deal 120-125 damage (Hanzo, Junkrat, Pharah, Sym orbs, Widowmaker). All of these (long range) attacks would frag bastion in only 3 direct hits. 400HP200A would maintain the 4 direct hits from 120-damage attacks to kill under 20% DR ironclad.
70 to 85 damage attacks
What would also be the same? Still 6 non-crit hits to kill from 70-damage per shot (Hanzo Storm arrows, McCreeās primary fire, Torb bolts). Still 5 hits to kill from Asheās primary fire.
Vs Soldier
Current IC Bastion with OLD armour took a Helix rocket + 15 hits to kill
Current IC Bastion with New armour takes a Helix rocket + 14 hits to kill
400HP(200A) and no IC would take a helix rocket + 16 hits to kill.
Bastion would be very slightly better off with 400HP200A
Vs Tracer
Pre armour nerf Tracer could not kill Bastion with a full āmag dumpā with 100% crits with Bastion in sentry mode (shooting his blue box) she needed a melee to finish the Bastion off. Armour nerf means she can now miss a lot of hits into the critbox and still frag a sentry Bastion.
400HP(200A) would mean that Tracer would need to land 100% critical hits on Bastion to kill in a single mag dump.
Vs Orisa
pre armour nerf: orisa kills sentry Bastion in 46 hits = 3.83 seconds
post armour nerf: Orisa kills sentry Bastion in 41 hits = 3.41 seconds
Post armour 400HP(200A) Orisa would kill Bastion in 44 hits = 3.66 seconds
So the new armour buff to replace IC wouldnāt even completely undo the armour nerf.
Vs Sombra
pre armour nerf: Sombra kills Recon Bastion in 49 hits (if 10% headshots)
post armour nerf: Sombra kills Recon Bastion in 41 hits (if 10% headshots)
If 400HP(200A) Sombra would kill Bastion in 59 hits (if 10% headshots)
pre armour nerf: Sombra kills Recon Bastion in 40 hits (if 20% headshots)
post armour nerf: Sombra kills Recon Bastion in 37 hits (if 20% headshots)
If 400HP(200A) Sombra would kill Bastion in 52 hits (if 20% headshots)
This is a net nerf for Sombra, who I know isnāt doing great but she never had much of a problem with Bastion before, needing only 40-49 hits from her 60 round mag with a low crit rate of 10-20%. Against 400HP200A would be far more of a fair fight, a challenge, but not impossible. Itās really hard for a Bastion to avoid more than 60% of a mag dump especially as 10 shots are going to be āfreeā as Bastion is locked into his sentry->recon animation.
Vs Roadhog
Under new armour, A roadhog hook followed by a shot that lands only 50% of pellets as headshots and a melee will leave Bastion with less than 100HP so it is far too hard to survive the next close range blast.
The same exact attack against 400HP (200 armour) would leave Bastion at about 150HP after such an attack, still vulnerable but a fighting chance to fight his way out if he damaged the roadhog before being hooked.
Vs Reaper
Short one here.
Against 400HP(200A) If reaper is only hitting with 50% of pellets but 10% of hits are headshots, Reaper would need 7 shots to frag a Bastion, healing 47hp/sec then 72-77hp/sec. It would now actually be possible for Bastion to deal enough damage to reaper to overcome his 250HP and the amount of health he gets from his life-steal before taking enough damage to be fragged first. But Bastion would need to keep his distance, almost to fall off range.
Question: Would this make Bastion a tank now?
Let me answer that with another question, why should we care? The tank/DPS categories have almost no bearing on the game, they are just a rough guide to understanding the different heroes. It doesnāt really matter whether Bastion would or wouldnāt be considered a tank, the point is that Bastion is just as tough in Sentry mode as before, except now heās doesnāt give up so much when switching to Recon mode. He could be put in the tank category with such changes, but arguably he should have been there since 1.8.0 when he got any sort of ironclad as heād be just as tough with 400HP(200 armor) as he is right now in sentry/tank mode.
Iād say Bastion would still be significantly less tanky than even Orisa who is considered unusually weak for a tank with 400HP half being armour, sheās totally dependant on her fortify and shields to be considered sufficiently tanky.
Addressing Orisa Shield āsynergyā
The synergy seems a lot stronger on paper than in practice. For example, Bastion may be able to see where a shield is but lacks so much information that makes using Orisa shields far harder. All Bastion can see is the shield cracking at 50% and itās hard to distinguish that cracking level from it being at 25% strength. Bastion canāt see Orisaās cooldown to tell when another shield will be ready.
The result is Bastion keeps exposing himself in an otherwise far too dangerous position depending on a shield and is disappears without sufficient warning and itās not clear enough when another shield will be put up or where.
This is why I do not automatically jump behind Orisa shields because it gets me killed. And when I am behind her shields itās a very stressful experience unless I know the Orisa I am playing with and we are communicating a lot. The orisa has to have played a lot of Bastion, and Iām usually let down by my inexperience playing Orisa.