Okay, is this how this is going to continue? Because you didnāt just cut the fire rate in half, the damage per shot has gone up 75%. This is going to be really weird if you act like you only said one thing.
Itās really proposing nothing to just halve the fire rate to have no spread with damage per shot staying the same, Bastion can already do that. If you tap 4 shots/sec the spread will never bloom out.
And my point of 1500 damage before a reload is other heroes who can move just as fast as Bastion in recon will take far longer to deal 1500 damage due to the need to reload. Bastion in recon mode would be stronger than youāre really considering.
Itās either that or Knockoff: 76.
Thatās a false dichotomy. Your proposal is not the only proposal.
Bastion doesnāt have a scoped mode that does 85/170 though.
Thatās as irrelevant as saying āBastion doesnāt have anything like helix rocketsā to imply heās nothing like Soldier 76
You donāt want Bastion to be like Soldier 76ā¦ yet all youāve done is propose to make him too much like Ashe.
In order to not be a knockoff version of Soldier, he needs his own identity
This IS as distinct an identity as Tracer or Sombraās full auto weapon is distinct from Soldier 76ās fully automatic weapon. A fire rate of 6 shots/sec makes Bastion most unique, totally unlike any other hero in the game and a fire rate that will be very similar to WW1 maxim guns or BAR machine guns.
One thing we shouldnāt lose sight of is that Bastion has a sub-1% pickrate and he doesnāt need a net nerf or neutral change, he needs an overall buff.
Not that 350HP (incl. 200 armour) is anything like 35% damage reduction. That meant you had to deal over 460 damage to Bastion or far more if low high hit-rate damage, that is not where we are going.
For example, 350HP (200armour) can still be killed in the same number of shots from Hanzoās storm arrows. He can still be āone clippedā by Tracer blinking behind him and shooting his blue critbox.
The recent Fan the Hammer buff didnāt decrease the number of shots it took to kill any 150hp, 200hp or 250hp hero with a stun combo. The only non-tank McCree does better against is Bastion. So Bastion damn well should come out of this better off against McCreeās stun+fan combo. With 350HP(200A) Bastion could just barely survive a stun+fan combo with 10hp when the new armour rules enter the game. Right now a stun at close range is a death sentence for Bastion.
I donāt think you quite understood my point about how the 1.5x headshots will most of the time only get Bastion back to where he is right now. Overall he would be nerfed.
Itās just ridiculous to propose net nerfs to the least picked hero in the game.
But by buffing his HP, you are turning him into a rofl machine unless you add drawbacks.
Ohh I think I see the problem here.
You think I want him to have 350HP(200A) and still keep any amount of ironclad.
As a great frenchman once said:
āNonā
I thought I made myself clear that the proposal of 350HP(200armor) is on the condition that Ironclad entirely disappears as a passive ability. Bastion will take damage identically whether in recon mode or sentry mode.
Of course 20% IC and 350HPā¦ that would be OP. But thatās not what weāre talking about.
But the whole point is to get rid of IC for a variety or reasons:
- it makes healing from allies too effective as enemies deals 10 damage, allies only need to heal 8 damage
- it puts too much reliance on staying in sentry to ānot dieā
- Itās a needless complexity to players trying to plan ahead on what damage they can take
A big part of the problem with 35% IC is how people exaggerated itā¦ but itās going to be hard to exaggerate +50HP and a higher proportion of armour right at the same time everyone is pushing the meme āarmour is worthlessā just because itās relatively less good. For example, such a HP is almost identical to Torb when overloading and he is not considered particularly hard to deal with despite a much smaller hit box than Bastion.
Also, with IC gone as a passive ability, Bastion may get a passive ability that entirely depends on him working far more by himself and not with any shields.
Because itās scaling back his TTK on both him and his enemies.
Spin it however you likeā¦ youāre proposing a nerf for the least picked hero in the game.
itās a nice idea that every other hero in the game gets their TTK nerfedā¦ but we all know thatās not gonna happen. This thread is about Bastion.
You seem like you just want to reap the benefits without trading in some power for it.
Yes.
What part of āhe should be buffed because his pick rate is so lowā donāt you understand? You want to trade so much itās a net nerf!
Giving up IC for more health and armour is a side grade for sentry, but itās an overall buff. Heās pretty much just as tough in sentry mode (f he also gets a self-repair buff), but heās overall far tougher in recon mode. See. An overall buff. A hero that has a pick rate currently around 0.6% might be brought closer to the theoretical average pick rate of 3.4%.
Well thatās a fact of life.
This is a video game.
You donāt have to make the rules tedious and arbitrary. The rules can be intuitive and natural.
And even in life things donāt happen arbitrarily, I actually want the game to have more internal consistency, like life. Not arbitrary like a hero who clearly stands on steel legs that must dig in is slipping around while no one else does.
You could at least propose it be made slippery for everyone, not just in the one case you happen to care about.
Nope, my idea is perfectly solidified
Iām not the one to judge if what I say is perfect, the same standard applies to you.