Iām gonna be hosting a discussion between supporters and skeptics of Bastion and Mercy reworks that Iāll be recording for an upcoming episode of my podcast. Please let me know if youāre interested in joining!
I was thinking about the idea of replacing Ironclad with Personal barrier and realised itās a huge buff for Rein.
Currently if rein firestrikes Bastion itāll only reduce bastion to 233HP with ironclad meaning itāll take another 279 damage to frag him.
However, as firestrike damages both barriers and opponents, a 100damage firestrike would both remove the barrier and 97HP of bastionās health, leaving him at 203HP, so Firestrike is super-effective on Bastion, wiping away half of Bastionās āhealthā (counting his barrier as his health as well).
Fair enough as Firestriking bastion is kinda ridiculously dangerous, it will reduce Rein down to 26HP for the time it takes him to perform a firestrike. This is a huge incentive for Bastion to reposition to avoid a firestrike.
And this will happen even through an Orisa shield so Rein is a super hard counter to a Bunker comp, Rein can firestrike and deal effectively 297 damage, contribute 100 to breaking Orisaās shield and reducing Bastionās HP by 197
Similar thing would happen with Hammond if he could piledrive directly on top of you, dealing 100 damage to both you and your personal barrier, reducing you to 203HP.
Orisa would, interestingly, frag bastion in the exact same number of hits.
Does anyone have any love for ironclad? I mean, itās taken this long for anyone to even notice this weirdness?
I mean, I donāt want to sound ungrateful, bastion is really vulnerable as a sitting duck in sentry mode and needs something, but 20% damage reduction has to be one of the worse ways to go about it.
ironclad makes perfect sense, just keep increasing it by 1% until his win rate is 50%, thatās my take on the matter. but I do have an idea for a new passiveā¦
Bastion can shoot bullets, hit scan or projectile. What this basically means is that you canāt shoot into a Bastion if he is shooting at you, you must always flank him. (the idea behind Bastion in beta mind you)
there could be a dps penalty too instead of an all out nullification.
like if a Soldier is shooting at Bastion and Bastion is shooting back at Soldier, Soldier will only do half the damage. Same with Reaper, same with Pharah, same with D.Va.
If you fire a machine gun into a Gatling gun, some of those machine gun bullets will not make it there. While more Gatling gun bullets will make it through.
I think you see my point. What do you think?
It could even be a little shield that only covers bastion's hit box, is very close to him, and only appears when he is firing.
for balance this would be good, but might feel a little... not awesome?
The problem with Ironclad is HOW it increases winrate, it increases winrates for pocketed bastions disproportionately more than unpocketed bastions. It increases winrates of bunker bastions more than the more flexible bastions.
Iām not to sure about the ādps penaltyā would work, it doesnāt seem to be like anything currently in the ātoolkitā. We know how barriers work in Overwatch, itās something devs can drop in to work anywhere and we all know how itāll work.