🐟 Bastion Change Suggestions? (Doomfish Edition)

I’m not sure I haven’t thought about it much. I do think that Bastion is a character that deals in extremes. He is very strong in low level but weak in higher levels and this is because of his fundamental design. I think before a rework they might try a rebalance. Make him less powerfull but also less vulnerable, because those are the reasons he is both good or bad depending on the level of skill, if they literally balance those things out it becomes less of a problem IMO. I don’t know exactly how that would be accomplished, I’ll think about ideas for that and post later.

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Currently for replacing the minigun for something more… Futuristic?

Some type of energy minigun which we can add more beneficial function.

Not sure about that, changing his artistic design could be problematic as they would have to remake a lot of stuff.

Personal barrier, tighten spread on turret form, headshots return as well.

To balance it, ironclad is removed, transformation takes longer so Bastion can’t spam it, 50 less health.

Essentially Beta Bastion (When he was good)

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Just thinking of the long run not the short dash.

I’m posting my response thread tomorrow, but here is what I’ve got so far:

  • Recon to sentry reconfigure time reduced to .75 seconds
  • Sentry to recon reconfigure time reduced to .25 seconds
  • Ironclad removed
  • Health increased to 350
  • Tank now gives an extra 100 armor

And possibly: new E ability, personal barrier

  • Only available in sentry
  • 50 health
  • 1.5 second duration
  • Regenerates in recon mode

The point of the barrier is to block certain abilities or bursts of damage, like hook or D.va bomb. However, the Bastion player needs to manually activate it, and the recon regen means that he is encouraged to swap forms.

I was honestly not expecting Jeff to respond I didn’t have this prepared.

4 Likes

Think CC reduction was a hint in the direction.

I am still going to stand by my “Generalized rework” for Bastion, as i believe it would solve a lot of issues, and leave the hero playable at almost any rank.

What does this do?

It gives Bastion versatility, preserves the hero, because removal of Configuration Sentry, or her ability to deal harmful damage, is removal of the hero itself.

And most importantly it gives reliable use across the hero, with no “Crutch” that either works or loses you the game, based on whether or not your enemy knows what they’re doing.

This sounds like a great new hero!

This doesn’t sound like Bastion.
At all.

I’m all for Bastion having some kind of healing ability, that would actually be kind of nice for a Tank hero with a small bit if utility on the side… perhaps through Ganymede being used in-game, for a targeted heal similarly to Zenyatta’s.

But outside of that… Bastion is a deadly minigun.
And changing that, removes Bastion.

Do we really need bastion changed? How about power creep nerds please :slight_smile:

How about you go and try to play Bastion in Comp and come back.
I’m 100% sure you would never do that, and even if you would, you’d find that you’d lose every match where the hero is picked.

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Let him allow to have headshots while in turret mode again.

Nope

Bastion should use all his moves more dynamically & reward a player who is constantly transforming more, maybe modify his passive? increasing his speed in & out of forms? It would be so sick to see a pro bastion switching up constantly.

He needs a better infantry mode & tank mode. He is only viable as a turret right now some times it is even a bad decision to switch from turret to tank, the turret takes that much priority.

Technically that makes Bastion non-binary conforming, like myself.

It’s simple.

Exactly you have a niche character that sees little gameplay and an overall problem with general gameplay that would make the game better for a higher oercent

Bastion needs a rework.

Allow him to access Sentry, Turret and Tank form by default. Remove self heal.
Tank form does less damage but has a good bit bit of knock back. Also no self damage.

Turret form stays as is.

Sentry form also stays as is.

Ultimate
Bastion boots factory image can be used in any form to make that form much stronger. Once ultimate is used he loses the ability to change form.

I removed the self heal b/c he got another mobile form. He is not stuck in one spot being a turret anymore.

I think IT needs a rework for his turret form.

Maybe give Bastion E ability like half tank from his ultimate to move around faster than his normal speed.

Cooldown will be the same as Widowmaker grappling hook and duration of 6 seconds.

Just to add onto that, no 360 degree movements in turret mode.

If you mean og bastion.

I don’t know the Numbers but i am a Bastion main i play the Hero a lot, i think all he needs is to transform in Recon mode faster so he can Escape certain situations more often and his Self heal need to start instantly what i mean is it shouldn’t have a delay,
Also Self Heal should have some Damage Resistance while in Recon mode and the spread in sentry mode should start off small instead of gradually getting small. Maybe if he had all these he might be to strong, these are just some ideas.