In particular, to his immortality field’s consistency and utility. (Though i know he of course could use buffs elsewhere as well.)
The field is far too inconsistent for it’s long cooldown. It needs some improvements.
- Should be more visible to allies, i.e. giving a directional hud marker similar to D.Va Nuke or Pulse Bomb, but for allies. Should also give warning when low health or destroyed to nearby allies.
- Should be more readily apparent to an ally when they are under it’s effects, similar to nano, so as to make it more obvious to the ally so they are less likely to not realize it’s existence and just leave the field without realizing.
- Hitbox of Disc projectile should be made smaller so it’s easier to throw past environmental obstructions towards your true target instead of bouncing off random shapes that it should have gone past.
- Faster deployment/effect gain upon landing.
- Delay on cooldown should be removed; Cooldown should begin immediately once thrown, not give a 1 second delay during the animation.
- Durational/Field health display on Baptiste’s hud.
Not a balance issue but still:
- Disc should be gold with golden gun. It’s not a construct that you want want less visible, considering it’s uptime is always obvious to enemies, and hell, you see it more than Scouter and THAT’s gold for some reason, so why not?
Final idea, more a concept worth experimenting and debating than actual requested change:
- Field emits a healing pulse upon durational end worth 30% of damage prevented. Field’s destruction before duration end will deny the pulse.