In the constant discussions that have taken place on this forum regarding Baptiste and Brig, the similarities of communal disdain, suggestions, and designs of the heroes is by no coincidence.
The constant argument at play is “These heroes do too much”.
Why? Why do these heroes do too much? What parts of their kits make them feel as though they can do everything? What is most important here is understanding how these heroes function and why they have been so impactful within the various metas they have existed.
Let’s start with Brig, as understanding how she is able to “unfairly” influence matches is critical in laying the ground work for how Baptiste functions and how he has “unfairly” impacted the game.
There is a constant communal complaint about the ever present CC the game has. Brig is one of many heroes possessing CC cooldowns in her kit. Shield Bash, while wildly frustrating, is incredibly situational as an ability. In fact, all a player has to do to avoid it is not be within 6m of the hero. The design of this ability was made with the intention of allowing a support hero to negate a close range dive or flank hero. Again, while frustrating, the ability on its own is not “bad” by design. What it effectively does is gives support players an alternative hero when their DPS refuse to swap to CC for a Genji/Doomfist/Tracer/Winston/Ball. Counterplay is what makes OW OW. Two supports in the game have CC, those being Brig and Ana, vs countless Tanks and DPS. I would argue this ability is not what made Brig so powerful, but arguably bloated her kit.
If one form of CC was contentious, then two forms of CC is unfair. Whipshot which is another of Brig’s cooldowns, allows the hero to boop enemies from up to 20m away. The main design of this ability was again to deny Dive heroes space and positioning. Yet Shield Bash already functions as a form of CC for heroes who already positioned too aggressively. In addition to her ranged boop, Whipshot also activates Brig’s self heal and her AOE team heal. So with one ability, Brig can boop from range effectively denying positioning, self heal, and AOE heal. This is an obviously bloated cooldown unlike Shield Bash which provides a stun to enemies within 6m and an inkling of mobility for Brig. This is the first of Brig’s problematic cooldowns.
Next up is what I believe to be the primary issue with the hero. If removed entirely from the game, I believe this hero’s impact would see a steep decline and may actually achieve a state of balance. What I am referring to is her Repair Packs.
What? Are you joking Mako? Nope. You see, it’s not that Brig can stun and boop (though it is problematic), it’s that Brig can effectively peel/pocket an ally from range, while simultaneously booping or stunning a target AND providing AOE heals to allies around her AND self heal in the process. It’s wildly bloated and why the hero is unfair and imbalanced.
Now let’s talk about what the devs have done to try and “fix” this hero vs what should have been done. Brig’s passive healing has been reduced multiple times. The cooldowns on Whipshot and Shield Bash have been tweaked several times. Her Ultimate cost has been changed several times. Her health pool has been altered. Her barrier health has been altered. Her Repair Packs have received several nerfs.
While these mildly reduced her oppression, none of them solved the issue of her over-bloated kit.
What needed to happen- Whipshot no longer boops and no longer heals allies, and Repair Pack entirely removed or changed altogether has never happened. Because Brig can still functionally do what makes her broken: Pocket an ally while providing AOE heals, stun, boop and damage enemies. As long as she can fundamentally perform this, she will remain broken for the highest level of play.
Now whatever you want to disagree with or what parts of her kit frustrate you doesn’t really matter- As long as she can pocket an ally AND AOE Heal, Self Heal, Stun, Boop and damage enemies AT THE SAME TIME she WILL be broken.
So how does Brig relate to Baptiste? Well for starters, both heroes have bloated kits. Immort or not, Bap has vertical mobility, ranged AOE healing, ability AOE healing, self healing, and a powerful hitscan weapon. Immort is the icing on the bloated cake.
Now what makes Bap so effective? Sure you could say he has an anti-death button, but a situational cooldown on a 25sec timer is not carrying the hero. The primary aspect of Bap’s kit that carries him is the excessive AOE healing he can put out, along with powerful hitscan damage.
Much like Brig, the hero has near simultaneous effects on multiple fronts of a fight. He can self heal, heal allies, and still damage enemies at nearly the same time.
This multi-layered impact is compounded with the presence of Immort. However, even without Immort Bap, unlike Brig without Repair Packs, would still be a wildly powerful hero. Because a situational ability on a 25sec cooldown isn’t what carries the hero. It’s broken self sustain, powerful AOE, and powerful damage.
While different in execution, Bap and Brig have a strong functional similarity.
Brig can pocket/peel an ally while performing various other actions in a fight. Bap can self sustain and “peel” an ally while performing various other actions in a fight. Regen Burst allows Bap to tank 150dmg, heal multiple allies, and not stop damaging/healing a target. The ability enables him to consistently work independently of his allies by reducing the frequency at which they must support/peel him. Again, Immort is the icing on the cake here. None of this gameplay disappears with a removal or rework of the ability, the same way Brig does not stop being oppressive as long as Repair Pack exists.
Blanket, baseless ideas and thoughts on how to balance heroes and their abilities does not solve a hero’s oppressiveness. The fundamentals of how that hero is consistently impactful or oppressive is not tied to a 25sec situational cooldown. That is the essence of inconsistency. And it’s why many players who play Bap lose games, as they treat Immort as a “get out of jail free card” for themselves and sloppy teammates. But that’s inconsistent, and why the hero has the second worst win percentage of any support in the game.
To balance these heroes and reduce their oppression, alter what they are permitted to do on a consistent basis, rather than a situational one. Rework/remove Repair Pack. Reduce the effects of Whipshot. Rework/remove Regen Burst. Reduce the damage output Bap has. Fundamentally alter the consistency of these heroes and you balance them.