How will the possible Avoid Teammate feature effect queue times? I did some math to try and figure out how many players could be stuck waiting for a team if the system, as described by Jeff, were implemented into Overwatch (the post I made on the Overwatch Reddit is “Analyzing the Impact of the Avoid as Teammate Update on Queue Times”), and I concluded that the number of affected players (of the same mmr, and queuing at the same time) waiting for a game would have to be 21 or fewer (as opposed to the 11 or fewer without such a system). I don’t know if I did the math right, and it would be great to have some help figuring out how many avoid player slots we can be given without it adversely effecting queue times.
I think the avoidaplayer is limited to 2 people on your list.
Unless you’re such an tool that you got blocked by a bunch of people in your rank, it shouldn’t affect your queue time in the slightest.
We need more than 2 people to be able to avoid, because I meet WAY over 2 people I want to avoid every day.
Edit: This would help with the toxicidy… Lots of toxic people, would be a shame if everyone avoided them…
I know, I mean 21 or fewer people would be waiting for a team if we had the 2 avoids.
Unless you’re in Master or above, I doubt you’ll meet those people again, especially if you q dodge (waiting a minute before q’ing again) them.
Completely agree.
I think extending the list would be a really great way to limit the toxicity in the game. If a player gets avoided enough and isn’t getting into games, maybe they’ll realize, “hmmm, maybe the problem is me, not them.”
I smell this thing is going to be a disaster in the making. Thinks back to the Widow player long ago had really long queue times due the Avoid player thing. This will especially be bad for one tricks/people who don’t used voice chat. Another feature which will be abused.
It really depends how big you want the list to be. Because if you can avoid, let’s say, 20 players. That means that you are messing with the randomness of your matches quite a lot, and this is bad in competitive gaming.
Can’t really be abused, two people is not much. Nobody is gunna waste an avoid on a one trick.
Edit: Besides, people who DO abuse it will lose the ability to avoid, as two is not much, still.
Why wouldn’t you use a mic, especially if you’re an off-meta one trick? If you talk to them there’s less of a chance your team is going to get mad at you.
I used to be in voice chat but now mostly there is a toxic person pretty much every game now. It’s just better for me to avoid it instead of just muting the person. Also, I played 2x better not being in Voice Chat.
I agree 100% with that.
Jeez, little over the top in terms of comment length…
I doubt this. Toxic teammates are a lot less common then people like to believe. Unless your definition of toxic behaviour is asking someone to switch.
But that’s fine though.
If you get put on someone’s sh–errr, pooplist, that’s your fault. If someone wants to avoid you in the future, they should have the ability to. Just like they should the ability to avoid me if they did’t like playing with me.
I don’t think the “randomness” of comp comes into play here when you’re literally just trying to avoid people you didn’t have an enjoyable experience with. I wouldn’t want to subject to playing someone I didn’t like playing with in the past.
Nope it is when I pick Sombra and instantly get the message they people want me to switch because they want some other DPS hero yet mostly I outperform the S76s and Tracers at my level playing Sombra. Also, never ever single respect either.
As I said before, it really depends how big you want the list to be. Imagine the list was unlimited, and you avoided every bad teammate you came across, effectively facing against them every match. You can see how this will give you an unfair advantage. Competitive gaming is based around the fact that everyone has equal chance of getting the good teammates and the bad teammates, only then will the game know your own rank, because you’re the only constant factor.
I am sorry, but I think you’re exaggerating.
Say there are potential of 100 players for your MMR for MM
Since there is only 6 per team and each can person have a maximum of 2. That means at most only 12 people can be blocked for your team at any point in time.
Which means you still have a potential pool of 87 players ( since one of those would be you )
The problem comes when it is off peak and that potential player list drops.
Also it will change dramatically if 90 of those players blocked you specifically.
But that list gets refreshed every so often ,right? Like every week or two?
SO it’s not like you get to keep your list forever. You’ll likely end up with that player again sometime. And perhaps they learned their lesson by that time and end up not being blocked this time around.
I don’t think this change is going to impact the competitive ladder at all. Regardless of big a personal avoid list will be. I DO think though it will hurt players who are either A) simply toxic because they have nothing else better to do or are bored, or B) players who refuse to work with their team (not counter picking or refusing to switch when they’re being super countered or just not being effective with their current hero-- like that GEnji that keeps trying to kill a quad tank setup despite being asked to switch to Reaper a million times).
I think this is the only issue. Is if you play offpeak hours and you’re somehow blocked by a lot of people. But again, that’s on the player that’s blocked, not on the players blocking that player. If you get avoided by so many other players int he game that your queue times increase, that’s a reflection on who YOU are, not the community or the changes to avoidaplayer.