Hey OP (and others) I posted this in the other avoid players thread and am reposting it here because it may help you gain more insight why a ‘less is more’ system could be better than an infinite or large alternative. (You may not have played Overwatch earlier on but V1 of avoid player was essentially the infinite alternative and it needed to change for good reason) .
Check out Jeff Kaplan’s post in the old forums: https://us.battle.net/forums/en/overwatch/topic/20745504371?page=1#post-3
which goes into one example of how such a system failed.
Regardless, post follows:
Keep in mind, you may need to change the way you look at things if you experience this:
As I don’t think it aligns with most peoples experience of the game. If you still disagree, you may want to consider 6 stacking where you can guarantee you get to play with people you get on with.