Yep. Like everything else in Overwatch. Nothing is explained. Not even the objectives in the current event.
Additionally, the win ratings donât give us much information about the team comps used. Or the behavior of most of the players.
Many players will obviously heal with Mercy, but you donât see too many Baptiste or Lucio players actually try and heal their team and Ashe is a few steps harder to play than Soldier, or Bastion.
Quoted for emphasis.
I went ahead and played a few games as a non-Support, and I wasnât surprised Attackers would lose. The sole-Support healer wasnât healing when the team was working on the turrets, wasnât using Immortality Field, and wasnât even trying to heal the team. Most games were lost with the Support healing 1k or less.
Most of my winning games on Attackers, I had to heal about 4k on average.
Again, issues of behavior and not explaining game systems is the problem. Supports need to heal their team; they are healers.
Unlikely, and most of this is anecdotal.
You still have players thinking Supports shouldnât have to heal or support their team.
Double-edged swords. Plus no explanations about them.
Sigma can lay winston and ball out with rocks, which has a stupidly low cooldown for the power it brings to the table.
But sigma is also just good against poke DPS, so he doesnt even need to bother with the winston or ball that is getting bodied by the mercy boosted bastion and turrets.
For attackers I find the most important thing a lot of teams donât do is destroy the turrets before pushing forward. You can literally shoot the first turret before you even leave spawn, that most people donât do this is a shame.
Defense, itâs just a bit hard. You have a better team but the "choke pointsâ of the map are awkward because they are just odd corners in an old map not designed for it.
I also find defenders are more likely to waste time trying to get picked up instead of just respawning on their own.
Iâm just shocked that anyone even plays Starwatch enough to make a video of it. I havenât played it since the first day. I already forgot it exists.
The big mistake was forcing you to play Winston or Ball into the enemy Bastion/Turrets/Sigma. Ball as an option is absolutely terrible there, and Winston isnât great either.
Horizon already a defense lopsided map, wacky gamemode, unusual control point locations, unsurprisingly people are gonna have some trouble
If you think one side winning for the slight majority is totally unbalanced then you gotta get the all or nothing mentality out of your head. Not everything has to be 50-50, and 44-56 is very close to 50-50.
Itâs like flipping a coin if the coin was ever so slightly more likely to land on heads than tails. Yeah, youâd rather pick heads, but youâre not exactly at a major disadvantage if you end up choosing tails.