We’re all a bit mad.
Lore: Most fear going mad, losing their sense of self, and becoming nonsensical. That was not the case for Jester. An Omnic left badly damaged after an assault from Los Muertos gang members, Jester became, for lack of better term, crazy. Laughing to himself, speaking with unseen entities, speaking utter nonsense. However, this madness was also accompanied by a tendency to become rather…violent.
Once Jester was fixed he sought out the same gang members who damaged him. Come next morning, the news of their bodies being found strung up like piñatas shook Dorado to its core.
News of the Jester spread worldwide like wildfire. An Omnic who vanished as suddenly as he appeared, and left any who survived an encounter with him rambling nonsense. Helix Security is now in hot pursuit of the rogue Omnic, but he always seems one step ahead of them…
Name: Jester
Role: Attack
Stats: 200 HP (200/0/0)
Speed: 5.5 MPS
Abilities:
Primary Fire: Jester’s Deck: A rapid fire hitscan Weapon with a clip size of 52. DPS value of 2.5-7. RoF at 20 per second. Reload of .95 seconds. Spread angle of 2 degrees. Can headshot. (Cora’s referenced with Sombra.)
Triplicate: Jester creates two identical copies of himself to his left and right, both of which have 75 HP. Upon activation, Jester will immediately switch pleases with one of the clones (it is possible for him not to switch.) The three move as a unit, and while the real Jester is the only one who can actually deal damage, the clones will fire at enemies as well. The clones dissipate after 5 seconds, or when Jester takes 100 points of damage. CD of 10 seconds.
Bamboozle: Jester takes on the appearance of one of the enemy heroes for 6 seconds. Attacking an enemy will break the disguise. It is possible for Jester to contest or capture points while disguised. CD of 12 seconds
Madness Merry-Go-Round: Jester shoots out a projectile, akin to Orisa’s Halt, that he can detonate at will, or will immediately detonate upon colliding with terrain. This projectile erupts into a massive red pulse of energy, with double the range of EMP. Enemies effected will become “Mad” resulting in one of the following effects being applied:
Illusionary Enemies: Models of enemies will appear around the hero afflicted by this.
Fake Effects: The visuals of being Hacked, Frozen, Anti-Naded, Healed, Boosted, And even Immortal will plague the UI of the hero afflicted (not all at once)
You’re Hearing Things: Enemies afflicted will hear the Ultimate fallouts of enemy heroes, even if they haven’t been activated or they do not have it.
Take away your toys: Abilities will have the illusion of being on CD, and Ultimates will have the illusion of being locked
I’ll take that: Progress on point capture and Payloads will increase, even if nobody is on point
Bamboozled: Enemies afflicted will have their UI changed to that of a different Hero, abilities and Ultimate icons however will not change.
It is important to note that effects are applied at random, and no hero can be affected by two at once.
Charge Required: 2135
Friendly Call Out: “We’re all a bit mad!”
Enemy Call Out: “It’s time to get WEIRD!”
Voicelines:
“I call it DOOMAGEDDON!”
“Why did the chicken cross the road? That’s his business not mine.”
“Cards? Check. Hat? Check. Healer? Not check. No good.”
“I’m going to make a teeth out of your hat! Wait…no…”
“You ever feel like someone is controlling your every action?”
Respawn Lines:
“It’s not MY fault! It’s theirs!”
“Play me better damnit!”
Request Healing:
“I’ve got an owie, on my everywhere.”
Group Up:
“Stop what you are doing and START LISTENING!”