What is your favorite game mode that best represents what the Workshop is intended for?
What is your favorite game mode that is totally wacky and outside of what you could have ever imagined?
What are your goals with the Workshop for the foreseeable future?
Do you have any regrets with features you’ve implemented?
Also; Thank you so much for all the awesome work on the Workshop! At least for me it has elevated Overwatch to a completely different level and I’m super excited for all the potential it has.
I know this is kind of an OW2 question so I’m fine if you can’t/won’t answer it but: will the new engine mean workshop actions become less taxing on the server, thereby letting us create more complicated modes?
I realize anything relating to Overwatch 2 is kind of forbidden knowledge, but since you asked With Ow2 there will be a lot more PVE content. Are there plans to broaden the workshop to fit whatever missions and content that comes with ow2 as well?
And is there any specific area of the workshop you want to focus on improving the upcoming year?
Any funny stories about developing Workshop? Have you ever thought a feature would be easy to implement, then realized something made it much harder than expected?
When these features will be implemented to workshop?
Local variables for rules.
Pathfinding for dummy bots.
Ability to spawn coop bots and use their pathfinding in workshop. (for PVE workshop modes)
Also when OW2 release, how workshop will works? Everything will change? Will have some map editor?
Also an ability to use an programming language like in Lua, Javascript? I’m .NET developer i will feel thankful if you at leat add one programming language for advanced users.
How will Workshop work with OW2? Would Workshop receive a massive update alongside OW2’s release to be compatible with all the new talents, and have some features exclusive to OW2? Or will its format stay as is?
Edit: well dang ignore this i just saw a load of ow2-workshop related questions already