Thank you for the updates in the Experimental card.
I wanted to take a moment and comment about Ashe.
While I do play the hero and I understand she has a large pick rate at the moment, I think the team should leave her as she is. The dynamite can be a little frustrating but for the most part it’s not that big of a deal.
Ashe still tends to fall short in her ability to duel more established heroes effectively. The changes made to her in the update before this adjustment were appropriate but not over torqued.
Heroes like soldier, McCree, widow have better overall duel capability and with Ashe as she is live, gives you the ability to outplay the duel but in an even matchup she’s still lacking.
I think a better approach would be to focus on tuning other heroes and Ashes strength will likely be pushed lower on the tier ladder than she currently is.
I mean, look at Hanzo Dragons. Alone they’re very easy to get “00.00” value with unless you put a lot of effort into setting it up. But… Combine dragons with Zarya Grav… GG EZ NO RE!!
I agree with OP though. Ashe is really weak in the duel. You basically have to guaranteeingly burn a cool down or be pocketed to ensure you win against an even skilled matchup.
Games where I dominate on Ashe (even when the enemy switches) is usually because I play much more aim intensive heroes…
I disagree. After her buffs, she can duel even dive tanks really easily. A skilled ashe is nearly impossible to kill. I think they need to revert the hipfire buff, and that should put her back in line.
As Ashe main since her release, I would agree to revert both spread buff and ammo capacity back to 12 bullets, just leave fast unscoping-to-hipfire and don’t touch signature ability!