As someone who plays tank every day

I really don’t know what all the fuss is about.
They are all great to play (better than ever before if I may say so)
Everyone is to some extend viable tnx to Sigma nerf (and even he still works), so I like the mixing things up, and it doesn’t get boring.

The only thing I hate currently is Oirsa’s halt, and that’s the only reason i don’t play her no mo’. It’s too fast to combo with teammates, and too short to combo with teammates and get value…

But yeah all in all, I dunno what the problem is although I maybe have an idea: So when I play my dps (who is low ranked compared to my tank/support) like high gold - mid plat, enemy tanks are usually silly rekt, but they constantly do silly things like: feed, position, waste cds with no escape plan, either play half AFK or overextend for god knows what reason, Reins can’t counter a hack to save their life (like their dpi is on 100 or something) Winstons dive Reapers and Crees even though they are pocketed and their team are snipers somewhere in the back with no Los to help him…

Honestly tanks are some of the worst players I ever come across, mostly due to there being so little tank mains.

This is how Reins in gold play: stands on main and holds M2 + the S button as his shield is getting wrecked. Once it gets destroyed: insta charge into enemies, feeds and dies, tilts and cries… I mean… Yall complaining about playing tanks should look up a guide or something, like I get that hating on tanks is popular right now, and you like to repeat whats popular without reasoning to feel like you’re part of something, but ya’ll just play and sound stupid.

14 Likes

i think a big part of why tank feels weak is cos of how tank sr was inflated by role queue, people conflate their ability to outplay dps in the same elo as their tanking with the tank being bad when actually its just that theyre boosted by the matchmaker simply because they selected tank

if it were before 222, they would be a rank lower and having a much easier time in 1v1 situations as tank etc

tanking has a really weird skill distribution. IU think its especially punishing in the middle ranks for people who havent understood the games fundamentals yet, and instead only have specific hero knowledge about abilities on a dps for example

like my tank elo is the same as my dps elo on main, but my actual proficiency with dps is WAYYYYYYY higher than my tank. Tanks are, at least in the middling ranks (much less so in high sr i think) very boosted by role queue

4 Likes

You play in gold. Tanks are playable down there. Once you get to diamond + people can actually aim well and tanks blow up in less than a second. There’s a ton of complaints coming from GM about how bad tanks are now and they’re all posting videos of them getting blown up. One of the worst ones was a rein dropping his shield WITH a zarya bubble on him, he couldn’t even get off 1 full hammer swing before he was dead.

This has nothing to do with people learning to play better. These are some of the best players out there. Tanks just aren’t tanks anymore. There’s just way too much damage in this game.

40 Likes

Oh thats simple theirs a lot of people that want to be rewarded for just existing in the game, more so then actually landing their abilities and keeping good position.

So any change that keeps them from winning games because they simply have the better interactions, makes them think that all the tanks are garbage.

4 Likes

I wish no one bumped this post back up. It lacks a lot of empathy and reason. But alas, here we are.

7 Likes

Hello plant from Blizzard.

2 Likes

if you play tank everyday and you don’t see an issue you are obviously not paying attention to what is happening in the bigger picture lol.

if you dare to play main tank or even off tank in this meta, you are going to be discorded and then beamed down by a mercy echo because blizzard doesn’t understand the concept of nerfing all spam damage instead of just nerfing some parts of it. blizzard also refuses to touch mercy so that’s cool.

EDIT: peeped the profile and saw that you are gold, like dude no one actually plays the game seriously down there. if you watch content from GM+ streamers or just watch T2/OWL players play this game, you will see how quickly tanks are shredded lol.

13 Likes

I play tank in diamond and it was always like that. Fights happen faster, point are recontested 10x more times than in lower elos.

I have noticed my Zarya bubbles not even triggering animation but just sprinkling XD.
But it doesn’t matter, cuz the same goes for enemy tanks. Everything is just faster and more fun, cuz you’re no longer counting chickens in one position. Imho people are overreacting, it was like that before the patch.

It’s the discord orb. It needs a nerf and everything will be fine then imho.
I swear to god it’s the discord that’s the problem.

I haven’t touched this account since 222. my tank is low diamond, my support masters and my dps low plat (was gold, just started to play it)

What the hell does Mercy have to do with this?

1 Like

because mercy enables broken heroes such as echo to do even more damage than they do without a constant blue beam pocket?

i like how you’re like “what does mercy have to do with this” when i mentioned both mercy and zen zz :sleeping:

1 Like

A gold guy with GM mindset, actual little big, respect +

1 Like

Listen dude.

The damage output is the same as it was before
Hanzo got a little buff
Ashe got a little nerf - that’s the only difference

D.va’s armor got buffed
Rein’s damage got buffed

Sigma’s shield got an extra cd and he’s still meta along with hammond

So what’s the difference? How are tanks different now than they were before when nobody was complaining?

I never played tank in a way where I would stick around with less than 50% health (you literally have an escape cd in every single scenario, other than Sigma). I also don’t play Hog (much at all) and I don’t play Rein against echo (unless it’s route 66 3rd point, in which case I take cover and she needs to overextend and risk her life to finish me)
I Also don’t play rein on on 2nd point in 2cp, like ever. So I don’t feel all that threatened by her.

because you ignore my main argument about how echo has completely morphed into becoming a dominant dps character.

this nerf literally made it so a pocket mercy ashe cannot one shot echo

again, all the actual complaints are coming from the top elo players and you aren’t necessarily in a high elo on tank.

Its kinda ironic how they “balance” around the top 1% yet the game is more enjoyable in plat and below. The higher you climb the fewer heroes you can play and the less fun you have.

2 Likes

But that wasn’t the argument. My point is that everyone and their mother is screaming: “Tanks are dead, unplayable”

Also echo is not played all the time, she’s just more viable than most dps, but it’s too soon to call her meta.

Also in masters she’s rarely played via Mercy/Zen it’s either one of them but rarely both (unless your tanks are Winston/Zarya/Hog or some variation of that - which is only played on Numbani/Gibraltar when you don’t have a Hammond mian.

It’s all map dependent and times are good.

That Rein should have had his shield up instead of swinging into

High charge Zarya
Hanzo
Sigma
Ana
Pharah
Mercy damage boosting

Not hard to deal 605 damage in a second with that lineup

1 Like

No idea why that clip became some sort of posterchild. That same thing could have happened at any point since launch. It was really confusing as to why he was swinging anyway, because he had the perfect corner to play off of.

6 Likes

they are

contradicting statements especially since all scrims ive attended in 4.4k+ force echo almost 100% of the time

i agree, the burst damage has always been there, but the direction of tanks is getting worse after this patch. they really shouldn’t implement more tank nerfs except hamster. leave sigma/ball as a baseline for how a tank should be and buff the weak tanks up to his level. don’t make even fewer the number of viable tanks you can switch to mid-game.

not true for everyone. maybe you like an even faster pace of the game but i’d rather stay alive longer then keep staring at the screen waiting to respawn, the main reasons i play tank is for fast q times and to avoid getting 1shot by dps heros. people already die quickly in this game… for it being a 6v6 game with fights being determined by who gets the first pick, tanks should always survive a bit longer. otherwise it makes steamrolling happen more often, much harder for comeback wins like in other games where all heros can have the same guns and life/damage output

1 Like

The irony in this is that if you make them “survive longer” = feed more = enemy has ult charge advantage = constantly steamrolled, cuz you fed the enemy an ult per fight

I’m confused, this make no sense in a 222 comp, also I don’t se how nerfing the most viable tanks makes others non viable. The does the exact opposite.