Okay, i’m not fully a Genji One-Trick.
Well i’d say that’s not true with my hours on Genji, and if at all these hours don’t give me the right to say what’s good or not since i’m not that high of a ranking.
Though this chaotic construction of what the developers would call a healthy change for this game:
https://imgur.com/a/kifKxSn
Does not feel well imo at all.
Yeah sure, people can call Genji bad.
Many High SR Genji players have stopped playing him because he was trash, though this was done before his previous buffs were live correct?
Knowing he was already a middle pick after these buffs would have said enough that he’s fine.
He was always a top pick, right?
Many players disliked how well he could be used to overturn a fight.
Sure sure, he got tuned down too much though now he’s fine.
This buff practically changes the whole meta around.
Now this hero has:
- High Damage output
- Kit is extremely forgiving
- High mobility
- Fast ult charge.
Now let’s see.
An extremely mobile hero should not have this much damage, this literally means he’d be a fly annoying everyone and just shredding damage.
A hero with high mobility should rather have more strategy so players play more carefully with him to get more value.
Though now you can shred tanks.
Now that you can cancel deflect it seems too forgiving.
You could already cancel deflect with the use of wallclimb yes, so technically thats a clever gameplay element.
True, you can’t use this everywhere. Though that’s what makes it fair right?
Deflecting also mainly relied on predicting, which now is less hard due to the time of deflect being extended.
The worst part of this change
Really i thought the rest would be bad, but now because of his damage tune-up he can gain his ult much much faster.
If they were to keep this change, then they should at least make the Ultimate cost a little bit higher since he can literally stay in back and poke damage much much faster.
We’re looking to strengthen Genji’s close-range combat effectiveness to help solidify his viability as a mobile burst-damage hero. We’ll keep a close eye on his overall power as we’re increasing both the flexibility of Deflect and improving the shuriken damage consistency at the same time.
Come on, is this really a good reason now?
Anyhow, what do you all think of it being live?
Would you want to keep the changes like this, or would you add/change or revert this patch?
Also this damage change does not throw me off with my dash at all.