This is a continuation to my echo rework suggestion. A lot of you guys disagreed with the rework to healer thing which is good, because I was definitely wrong about that. The problem in my opinion is how weak tanks and healers have gotten. Not in damage output, I mean by survivability. Of course being able to survive is based off skill most of the time, but it’s quite hard sometimes when you get instantly shredded by a reaper, hanzo, genji, or basically any dps hero that excels at tank busting ( Almost all of them ) .
One basic philosophy of overwatch is that every hero should have counters, and every hero should be able to counter. The thing is, I feel that tanks have too many counters. It’s not always about positioning, sometimes your going to be killed by a random reaper, no matter how many healers you have on you, the probability of them knowing to kill your healers before you is high, which they can do very easily. If your healer doesn’t utilize their defense ability correctly ( Mercy’s Pistol, Ana’s Sleepdart, Baptistes Immortality field?, Lucio’s Boop ) which happens often, Your healers and eventually your team are all dead. You can’t always protect them, it’s hard for tanks to fight off dive heroes and protect their healers at the same time. It shouldn’t be.
Tanks need to have more impact then damage dealers…but all they do is “make space for them” while that is true…who really does more when it comes to carrying? You rarely even see tanks carry their team anymore, it’s always the damage dealers. That doesn’t make tank players bad. It’s the tanks and healers failure to survive, because of the damage dealers easy kill and escape. I just want tanks to be able to tank. They should be able to sustain a reaper, genji, or mccree, but even with healing it’s still hard.
Healers have a lot of survivability issues when being dived as well. Let’s say an Ana is being dived by a reaper, she lands a sleep dart, and does the insta-kill combo. Since reaper has 250 health, he can sustain it. If he is naded, he can just wrathe (Sorry if I spelled it wrong) Out of that situation, go get healed before the sleepdart cooldown is over and retry diving her. If a tank gets involved, which rarely happens even when calling out for help, they’ll just ignore the healer. You might think this is a communication problem, (Of course it partially is) But the reaper shouldn’t be able to survive that insta-kill combo in the first place. If an Ana lands a sleep dart, they should be dead assuming the Ana knows how to insta-kill. It might seem unfair, but it’s her only viable defense ability. This applies to other healers defense abilities as well, If you think about what would realistically happen every time a mercy pulls out her pistol, a lucio boops and runs, a baptiste panics and uses immortality, it’s usually unsuccessful. They did the right thing but where outplayed simply because their defense abilities are almost always useless against dps escape/dodge abilities.
I’m not trying to seem arrogant or you know, better than anyone else, so sorry if I come off that way. I’m really just trying to have fun. I miss being able to have true fun with Winston and D.va, my most played heroes. I want every class to have equal opportunities, not have to be insta-killed and switch from the hero they want to play every single match because of the unfairness of the meta. Please keep it respectful in the replies, as I never intended any harm. Your opinions are definitely wanted on this topic.
Thanks for reading - Concerned overwatch player