Are Autosplitters for LiveSplit allowed in Overwatch?

This would be for speedrunning workshop game modes and/or event modes like Storm Rising and Retribution.

It involves writing scripts to read in-game memory to automatically split someone’s timer, otherwise the person would have to manually press a hotkey to split their timer.

It makes it easier to speedrun without having to worry about manually splitting (which is usually not 100% accurate).

EDIT: Don’t know why it was moved here from general discussion as it would also involve arcade game modes, not just workshop. :smiley:

Plus it’s specific for autosplitters with livesplit (extremely common among speedrunners), not in-game timers that can be made in workshop, since you can’t save and keep track of your splits/times/sum of best/etc with workshop timers.

There’s a very very strong chance this would get detected by anti-cheat and get you banned.

Are there really any workshop modes worthy of speed running, though? Seems kind of weird to take anything from the workshop that seriously.

People speedrun flash games. Never underestimate the things speedrunners will speedrun. The training course that you play when you first launch the game has its own category on speedrundotcom

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Fair enough I guess.

It would almost certainly get you banned, and you will never be unbanned.

I’ve been speedrunning Havana Parkour v4.1 :slight_smile:
I also speedrun the archive events when they’re active.

That’s why I’d like an answer by someone at Blizzard. It’s definitely not cheating, just nerdy speedrunning.

Hey if that’s what you enjoy doing then more power to ya. Can’t say I understand why you think it’s fun, but that’s not really for me to judge.

It’s definitely cheating, they get pissy about macros. Also, IME there’s also a random element to where things spawn, so idk if tool assists would even be that useful.

You mean enemy bot RNG? That’s something that speedrunners deal with in every game haha.

It’s literally just for splitting time, nothing else, for a more accurate display of how fast you’re completing a certain area.

I guess people will speedrun anything but most games that I know people speedrun are much more deterministic.

You’re much better off timing things off recorded or streamed gameplay. Reading memory is a really bad idea.

You’d be using a process pretty much identical to cheating, which is very likely to end up being flagged and potentially banned.

I’d use a footpedal or something instead, if you really don’t want to move your hand to tap a stopwatch.

I’d just want Blizzard to make a statement about it, to see what their opinion is PepeHands

I’ve been using M5 / middle mouse button

Their opinion is pretty straightforward. The following is an explicit violation of the Code of Conduct and is exactly what you would be doing if you wrote a script to read game memory:

Use any unauthorized process or software that intercepts, collects, reads, or “mines” information generated or stored by the Platform

It says any “unauthorized” but what if they authorized autosplitters for livesplit? :slight_smile:

If they did, then of course it would be fine, but until then (i.e. probably forever) it’s not.

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Absolutely not. You will get banned.

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Opens too many loopholes and screws with anticheat too much. Much safer to banhammer over any unexpected memory access.

Ok, what if they just allowed it in workshop modes? Not arcade, quickplay or competitive.

That doesn’t change the fact that it’s a major security risk. Directly reading the memory of another app regardless of context should not be happening at all under any normal circumstances except debugging and pentesting.

Or… speedrunning :wink: