Support is beast in 5v5. I hate it in 6v6. It’s a total snoozefest.
Thought I’d enjoy tanking in 6v6 since I like having a tank partner in OQ. I was wrong. It totally sucks. The role is hard carried by whichever supports healbot more.
I’ll admit I did have fun on DPS, but no more so than I do in 5v5.
Support in 6v6 is more about making strategic choices in who to give resources to instead of constantly being forced to duel like in 5v5. I know some people like that aspect of support in 5v5 but there are also support players who don’t want to be forced into dueling constantly.
Honestly I think the choices in 5v5 are just as strategic for support but it also has more tactics to it. Support in 6v6 is just honestly really easy. Like it’s just easy mode. I yawn.
I can see it argued that tank has more strategy in 6v6 but honestly I feel like support is just simply more limited and less fulfilling. And in both roles there is less depth with the tactics and less individual impact.
And DPS is harder in 6v6 because flanking is significantly more challenging. It’s the only role that’s harder though IMO.
Shieldless ones yes. Its not much a matchmaking issue but more as tanks have less bonus in the 6v6 mode, they’re more vulnerable.
Seems as example, Queen is really struggling in this version.
Easier teamwipes.
You’d be surprised how much kills Dva ult does on its own, and how much it would do when combined with Zarya, Mauga or Sigma.
The number of combos regarding tanks ults is interesting. Especially in 6v6 mode, taking 2 ults for teamwipe is, imo, more profitable than throwing ults one by one and hoping to chain kills.
I mean if I sig ult 2 squishies they’re not living unless they get bubbled or gripped, and as a sigma player you just wait for zarya to bubble anyway . As any role if I see someone in a sig ult I just kill them. And once you’re up 2 unless the enemy team uses ult they are extremely unlikely to win. Winning a team fight for 1 ult is really good.
Sometimes that doesn’t happen because it’s a qp mode with randoms but the fewer ults you need to win a team fight the better after all
In ow1 back then sustain was really strong so you did often need ult combos to cut through it, but with the DPS passive you can just put damage healing in a lot of cases anyway
Pretty much. Mauga is just not very good. Maybe with a 6 stack coordinating. Queen has seemed pretty ok actually just because she doesn’t have a truck size hitbox; you play her like a DPS for the most part.
Sig ult doesn’t kill anyone full life. If you combo, everyone will die, even full life.
Especially if Zarya bubbles for Sig ult, she won’t be able to bubbles for the 2nd tank ult. The only escape is positionning to not get caught into the combo.
It lifts people in the air and locks them in positions It’s a free widow headshot, sojourn rail, hanzo storm arrow etc. even before they land and lose 50% of their max HP lol.
Sigma by himself can easily solo kill basically anyone he wants, and even more so with the team shooting the free targets
2 kills is a team fight win most of the time anyway so yes? It’s a delayed team fight win but if you’re up 2 you will win 90% of the time and you used a single ult to do so leaving something like bomb to win the next fight as well and start snowballing. If the enemy has ults too it starts getting messy though
Comboing with dva is not a team wipe because on most maps you can never get a whole team with sigma ult, people don’t play that grouped up
Even if you get 3 in sigma ult, which is generous, you can usually kill most of them anyway without bomb or another ult. Even if they don’t die you’ll force so many resources and still do 50% of their health which is an easy advantage to push
In ow1 it was a bit more common because there was no DPS passive and owc healing sucked anyway so it didn’t really matter
By far the worst is when supports use both ults at the same time though.
You’re the one focusing on Sig. There are many combos.
In 6v6, people are usually more packed.
Imagine now that only 2 players can own 3 or 4 of opponents without having to rely on other mates. Like breaking a whole team even outnumbered.
So basically, team wipes aren’t that efficient ?
I mean, just one Lucio ability can cancel Sig ult. Arm it up heals 150hp in 3s and as Sig is a tank, the healing is complete. So basically, a Sig ult can kill 2 people max. Which ain’t such a gap in 6v6.
I don’t know what rank you are, probably very high cause it seems obvious that all of your mates are coordinated.
But on my rank, and it seems I deserve to be in metal ranks with my stupid idea of using 2 ults to bypass Zarya bubbles, Lucio ult, one Tank ult ain’t that gamechanging as not everybody are trying to take advantage of it.
It cannot, however, cancel out multiple people shooting people in sig ult or the follow up after they lose 50% of their health. Especially not with the DPS passive making it 15% weaker.
Well, if you can use fewer ults to win it’s always better to do so. And to be fair sometimes you don’t care about efficiency. If you just wanna cap or it’s in overtime sometimes you just need to win right now because advantageous to do so
One of the biggest reasons teams lose games is using too many ults and completely destroying their ult economy. Ults are really important after all
Like I said I think in ow1 it made more sense to use ult combos just because there was no dps passive. You sometimes legitimately could not push into the enemy team against all the sustain in the game. Especially on a game mode like 2cp where defensive advantage was so huge you just needed to smash the enemy team in the mouth to win
On game modes like push there’s way more space on the map for DPS to just get random kills even with 2 extra players so it’s not as mandatory
Some ults like blade are terrible by themselves so you kinda need to combo those to get value but the average tank and support ults is really strong; using 2 at the same time is usually not a good thing
My numbers for healing are the same on support on 6v6 as 5v5, so really it just depends on how well I can get to who needs healing most. But me playing Lucio I just focus on staying near my team and fighting. Healing is a…happy accident
2-2-2 makes Tanking so much more dynamic because of all the different Tank combinations you can do, which adds much needed depth to Tanking.
Also, having a 2nd Tank per team makes it feel much better when you lose, because you don’t feel like it was all your fault, and you don’t need to counterswap as Tank every fight or two.
i call cope on this, dps feels way better without a giga kaiju slamming in my face constantly. i can engage with and punish tanks. When i play tank its nice too, i have to engage all 3 of my braincells and not just run around like a raid boss, the duo tanking is also a fun engaging dynamic. from top down 6v6 is better.