Any1 feel like they should start nerfing tanks to JQ's lvl?

^Tittle, or even past it, since too much of the game is in the hands of the tank player, its not like JQ/Ball cant do their jobs, its just harder than the good ones, i think even if they nerf every tank to their lvl, the role would still be the best one and strong enough to still be fun, just less of a problem.

(They still have plans on giving JQ a “spicy” buff on Mid-season 2, so thats still not happening at least until season 3, but they are nerfing Hog it would seem)

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Instead of buffing tanks to other tank’s level they should be nerfing certain tanks.

Orisa, Hog and Ram are probably the most deserving of nerfs rn.

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For now, yeah, Orisa, Hog and Ram, then likely Winston and D.va (Maybe Doom too), since dive gets much better if Hog and Ram get nerfed, then go from there, after seeing the meta.

Though they are already set on buffing Queen, unfortunately, lets hope whatever “spicy” thing they have planned for her isnt too spicy.

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None of the tanks are significantly stronger than others.

The issue is a player issue, peticularly players upset that they cant 1v1 tanks… which you shouldn’t be picking fights with tanks if any of the rest of their team is around, and instead trying to deal with them…

I see it all the time people struggle against tanks because they attack the tank instead of the 2 supports pocketing them, or the damage picking off your team.

The game is just to complex for some, i genuinely believe

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Personally I think some tanks could use a little nerf while others some help.

JQ, IMO, could use some small buffs. I say reduce the swing time of her axe.

Orisa I would nerf defensive abilities slightly. Fortify damage reduction from 40 to 30%. remove the 20% movement speed after Javelin Spin ends.

I think most tanks are fine. Junker queen though just feels a little bad to play because her commanding shout is on a 14 second cooldown. Since we can only have 1 tank per team, having a low uptime feels sluggish and punishing to play. I think they need to make the cooldown short but nerf it’s team bonus a little so we don’t get Joats again

Y’all missing the point, point is as a role itself, tanks are too important, leading to too much of the game being decided by the so called “tank-diff”, nerfing the strong tanks , instead of buffing the weaker ones, would alleviate that issue, maybe nerfing even the weaker ones at some point would be correct.

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This can be said for all roles.

No hitscans (or Sojourn)? dps-diff.
No movement speed or immortality? support-diff.

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Not in the way that having your tank being worse than theirs is a much more problematic thing than having only 1 of your dps being worse than theirs, heck, sometimes i’d go as far as to say 2 of the dps being worse is not as bad as having your tank being worse.

Simply because the tank role is the most important role of all, in the hands of a single player, i think they should try and diminish some of that importance, by nerfing the meta tanks, until its not a problem, not nearly as much.

I got a feeling nerfing all the tanks to JQ’s level would upset all the tank players who have their power fantasy about being an unkillable block of tungsten that can output DPS levels of damage.

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Sometimes a good dose of reality is the way to go…

Tank players want to be unkillable “fat DPS” raid bosses. They would never allow this, even if the game would be better off for it.

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Luckily, theres 2 other roles, with both being more popular combined and that the devs get the first and final say in these things, this comes from a flex player btw.

Well you know what I think:

Nerf ALL tanks to Doom’s power level

S1 Doom was perfect, yet everyone thought he sucked because:

  1. People sucked with him
  2. Other tanks were too strong

We have EXACTLY had the same thing with Ramattra and now he is too strong

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Yeah, they should nerf all tanks and add a second tank to reduce the over reliance on the tank. That should work. :smile:

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I rember, idk if he was perfect but closer than right now probbably.

No need for the second step there really. :smile:

He was perfect in terms of what I believe tanks should be:

  • High potential to make plays
  • High skill ceiling
  • Favourable 1v1s with non-tanks
  • Unfavourable in 2+v1 with non-tanks

Its more complicated than that i believe, he did also have an incredilby high skill floor too wich they have since lowered, he also maybe played too much like a DPS, wich they also changed, the power lvl though likely was more accurate to what a less tank dependent one’s supposed to be.

Skill floor with the definition you don’t like? :joy:
Then yes, they have.

They have lowered it at the cost of his skill ceiling which I think is worrying and a sign of catering to new, casual players at the cost of dedicated ones.

I don’t agree here - I think people playing him wrong were doing this, hence the perception he was bad. He was a dive tank that needed to choose his engages very wisely.

Yes here we agree.

I don’t think that’s where they are going sadly.

Their comments on Zarya is evidence - they think she is underpowered AGAIN.

It feels like they are trying to solve a problem they no longer have. In OW1, making tanks more attractive was an issue - not anymore.

Its not about liking anymore, but yeah i preferred the way i used it, just 95% of people didn’t so…:rofl:

Yes thats exactly the reason of lowering somethings skill floor, though his is quite significant still so i think its still fine.

This is a very complicated matter as to what means to be a tank, simplifying it a ton, i mean they gave him more survivability with his passive/block, gave him a stronger ultimate but then reduced his killing power with the nerfs to his Empowered punch/cooldown.

They have also commented about: JQ receiving spicy buffs, Ball being on the top of the list of changes and Rein receiving buffs to Firestrike, only talk about nerfing tanks has been about Hog and thats only half of a rework happening.

We are absolutely not in that direction yet though i think this is something that alot of the community potentially will start understading that is a issue, eventually leading to the devs maybe making changes in that direction, my guess is minimum of season 5, till something like this happens.

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