I think they should just completely rework her cooldowns. A tankier healer with a damn shield, cc and stun, best ult in the game, consistent-ez damage, aoe healing(2 of them lol).
You can’t balance a hero that does everything, you either make em garbage or make them op there is no in between. I think her entire kit needs a rework, trying to balance her cooldowns is like beating a dead horse at this point
Shield bash does 4 times the damage with this rework, and it could be raised
to 45 like whip shot now
but removing whipshot the most skillful part of brigs kit to make
shield bash even scarier feels like not a great idea
(honestly I want to keep whip shot but brig having that and shield bash is kinda
the main problem with her now)
Whipshot is 70. Shield bashs 20 on nearly double the cd with the added requirement of the enemie being close and your shield to not be broken would never cut it
What if whipshot had a 7-second Cd and applied knockdown for 0.5 seconds?
(trying to make it similar to rock brig can’t use whip shot while
behind a shield and this stuns for less time, so it seems fair)
M1 (35) animation canceled into whipshot (70, which now applies the knock down) into another M1 (35) animation canceled into shield bash (20) does 160 damage that is pretty much not reactable to. So Tracer Mains are gonna have an issue with that.
Whipshot as it is now has an 0.2 second cast-time plus it has to travel
so, if I’m doing the math right
80 meters a second
= 8 meters in 0.1 seconds
= 4 meters in 0.05 seconds
= 2 meters in 0.025 seconds
after a primary fire at max range 6 meters
You should have 0.23 seconds to react…
So I guess you are right lol
I did increase the cast time to 0.45 though for my rework