If Dev team sees this, please check out some of the suggestions that come from mostly Ana mains. I think we've really got some above average ones and some solid justification for them. <3
Ana is great.
She’s a secondary healer, and many complaints are based on a lack of understanding of that fact.
Her biggest strength is her range over other healers.
That being said, the meta evolution has not worked in her favor. She generally can’t outdo snipers, has trouble with dive without proper team support, and is defeated by shields in every way. She has some frustrating limitations she didn’t have before.
I don’t think she needed that damage nerf, but straight up going back on it is not going to happen.
I don’t want her to be able to shoot through shields either, that’s a quick lazy simple fix to her healing abilities.
I want her to require another set of skills besides aiming. Skills to capitalize on her good positioning.
I would like mobility! Nothing major. No hanzo dodge, no grapple.
Something very small that would would allow her to:
- Survive dives by being more mobile and dodging flankers just a little.
- Get to high ground where dives cannot reach and kill her with ease (they have to work for it just a little).
- Position herself to maybe stand a chance against other snipers just a little.
- Get to locations where she can shoot around/over shields and walls instead of praying the teammate realizes he better get back to her LOS.
- Give her positioning skills more room to grow. She heavily relies on positioning, but she has a low positioning-skill ceiling with her slow pace and 1 foot jump.
The lore is crying out for more mobility!
In her POTG she jumps over bullets and rolls under bullets!
If you look at her “Introducing Ana” video we first see her up high (where she can’t actually get to)!
In her comic she is also in a high location to support Soldier (that she couldn’t get to)! She uses it to defend herself against Reaper. In game, she would have just accepted her death.
Let Ana be able to move vertically a tiny bit. I don’t care how. Even if it’s just a little ledge-hoist rather than wall climb or grapple or roll or leap. ANYTHING would solve a lot of frustrations.
Comments Conclusion:
We've had some different fix ideas thrown around (all suggestions are either/or):
* A ledge-hoist, or other very slight vertical boost, to minimally expand her positioning options entirely for the sake of healing. _Nothing to dodge dives with._
* Reverting her damage and healing nerfs would help her be a stronger secondary healer by increasing her offensive capabilities and healing output.
* Giving her a passive healing ability would increase her survivability a little, and her healing output by a lot. Allowing her to use her Biotic Grenade entirely for healing teammates/nulling enemy healing. However, spamming nades into battles may be overpowered.
* Faster cooldown on Biotic Grenade and Sleep Dart. This would improve her survivability by a lot, and her healing output by a decent bit.
I would also consider which changes affect her range. The first two retain her long-range, and even increase it, but the last two would result in a much more mid-range healer who mostly uses Biotic Grenade.