I think giving Ana an Anti was a mistake. Its making a tank, a tank buster.
Not only are you supporting your team, but youre also destroying the other teams supports. Anti heal should have been on a tank or maybe dps. If it had to be a support, then at least an off support.
Ana shouldnt be able to counter every other support, whilst also providing the best healing, and the longest stun for protection.
I agree with the guy who said Ana is probably the hardest hero in the game. I have hundreds of hours on Genji, some on Tracer and WM. I don’t believe any DPS skill ceiling compares to her skill ceiling.
It is so much easier for ANY flanker to deal with Ana than it is for the Ana to deal with the flanker. Try landing that sleep dart on high mobile heroes such as Tracer or Genji who can kill you in less than one sec.
I think the fact that she has strong abilities is fair. If people want the biotic grenade nerfed, OK, but something else should be buffed to increase her survivability. Because flankers have a ridiculously easy time against her, as well as they have against Zen.
How dare you talk about skiiii[10^1500 "i"s]iiiiill in this way? .
Do you know how much skiiii[10^1500 "i"s]iiiiill an Ana player must have to land a shot in his/her ant size allies, who also move faster than the Flash? A shot that has a Planck size hitbox (10^-35 meters) and can easily bypass an ally by simply bypassing the space between the eletrons and the atomic core of the atoms of his/her allies .
I summon the point-and-click army to hunt you until the end of the time, sinner!!! .
Ana does need a nerf. “MUH SKILL” doesnt justify anything.
Reduce her healing to 60 - she has infinite range and hitscan projectiles. Let’s not forget she has nade which can boost her healing up to 90.
Sleep - It’s her most balanced ability.
Nade - Reduce the anti-heal effect to 50% or introduce more counterplay to it.
Nano Boost - Remove the 50% damage reduction. It’s what makes Nano Blades (etc) so difficult to deal with since he’s practically unkillable and can out damage defensive ults. It increases damage. Reduces damage taken and now heals. WAY TOO much utility with the rest of her kit included
tbh the only nerf I’d like to see is her anti-heal blocking 60%-90% of heals instead of 100%. Besides that, she’s perfect.
Her tools are good but aren’t very forgiving if she makes 1 mistake or misses the shot. She’s one of the few characters who doesn’t get hand holding so there’s no way to back out of a mistake.
I agree that she’s just overrated right now. Her healing is insane and can outheal a shotgun’s dmg. Nano boost is just broken. Her kit very oppressive against tanks, like roadhog. If she nades you, you’re just a punching bag running around.
She’s one of the heroes that you can’t hook one shot everytime because of her broken critbox
Ana does not need any change. She is in a good place.
It takes skill to pull off one of the best cc ability in the game. You can tell good ana players from the bad ones by looking at the effective sleeps used.
There is no other high skill support hero with carry potential to change the engagement outcome. Bap can only prevent deaths not cc the enemy.
In any matchup with Ana main against Mercy main, naturally the team going against the Ana team will get salty due to the value she can bring.
I think a good nerf for Ana would be to slightly increase the time between ticks of hear heal-over-time, or HOT (not sure if MMO terminology is known).
This would keep her overall healing intact, but nerf her burst healing potential.
Reason to play Ana: she can output most HPS from decent range. That’s it.
Potential HPS of Ana without her abilities is 90, assuming that all shots hit. Nade easily increases it to 135 - it’s like having Coalescence without an ult. Nano adds 50% resistance, which is, basically, doubling health of hero it’s used on, which is important in game full of instant kills and burst damage.
Being able to heal up to 600 hp instantly on cooldown is too good to pass.
Honestly, I really love Ana (my main with Mercy) but it’s been 2 years and I still think anti-heal is overpowered.
She’s the best counter to any healers.
Just like Widow, her only counter for anti-heal is another Ana.
I hope one day, we’ll have different comps depending on the map (like Mercy for vertical map, Bapt for close comps, Moira for corridors and Ana for open areas)
I want Biotic Grenade to reduce healing by 50% instead of completely negating it. It’s such an oppressive ability on a 12s cooldown with a 4s duration. Especially when it affects 3 or more targets targets, and especially as someone who enjoys healing. It’s a crappy feeling when you’re helpless for 4 seconds and watching your allies slowly die, more so when mixed with a Dynamite.
Either give us a support that can purge and grant immunity to cc in a field similar to Immortality Field, or nerf Biotic Grenade because as it is, there’s very few answers to Ana’s Biotic Grenade other than Zarya’s Projected Barrier (and heroes ablee to purge themselves).
an ultimate that doesn’t benefit her in any way what’s so ever.
Kinda the point against hog.
or you take a step back for 4 seconds and go right back to fighting.
She already heals less on average than every other main healer.
This doesn’t even make sense, anti heal takes priority over healing buff.
we already do, that’s why she’s the 7th most picked hero.
will never happen, Moira’s got a bunch of her own problems. Namely she’s a heal bot that can be denied the ability to heal with D.va eating her orbs and barriers stopping her from building charge with grasp. And that’s without an Ana.
I keep hearing this and I can’t help but wonder where all the complaints about to much healing in the game went too. Like, now you want to nerf the only solution to too much healing.
it’s a skill shot on a long cooldown that gets canceled immediately from half a point of damage.
I was talking about anti-heal, not heal buff.
With her 100% anti-heal, she can counter any healer, so just another Ana can ““counter”” her by using anti-heal as well.