This is how it should be. Mercy has been relegated to specific comps in GM (though she retains dominance in lower ranks) and Ana is now able to finally be the highest skill cap support.
The recent changes in general have been fantastic. From the sniper nerfs to Wrecking Ball, each patch has brought Overwatch closer to a state of balance.
Not only does the support class feel relatively balanced, the tank class has a good distribution as well.
That said, thee is still room for growth in the DPS category.
New Symmetra brings a lot of unique utility to the table, but organized teams simply havenât had the time to experiment with her and no solo queue team is willing to take that risk. This is probably where a âwait and seeâ philosophy should be implemented, but any changes to Symmetra should likely focus on her underwhelming primary fire. Possibly a revert to the original DPS values.
Sombra is seeing a rise to prominence in organized play due to her new rework and Wrecking Ballâs introduction, along with the general shift back towards Dive and away from Mercy, Brigitte and snipers, all changes that benefit Sombra. Sombra appears relatively balanced in the higher tiers of play, something that fits her communication-heavy design.
Torbjorn is still situationally viable on maps like Numbani and Hanamura, and most of his issues will hopefully be alleviated by his upcoming rework.
Bastion still finds use in Overtime and on Escort attack (especially Junkertown) but he is relatively underwhelming. That said, increasing experimentation with New Symmetra is likely to help Bastion, though he could probably use some buffs. Like with Symmetra and Torbjorn, Bastion will need flexibility to become a more common pick.
Soldier: 76 is not a bad hero, his issues mostly came from the armor + Mercy meta that made him significantly worse compared to snipers. With the meta moving away from those things that caused Soldier: 76 issues, he is likely to see an increase in play. His Counter-Dive synergy with Ana (Biotic Grenade + Biotic Field) is still extremely powerful, and that isnât going away any time soon. If he was to be changed, the most obvious candidates are a revert to 20dmg or some improvements to his spread.
McCree is in an interesting position. His m1 is still extremely powerful and Flashbang is a deadly cc tool, but his ultimate, large hitbox and lack of mobility make him a flimsy pick. If anything, McCree should have his flexibility buffed in a similar vein to Symmetra, Torbjorn and Bastion. That being said, McCree is not in a terrible position overall. He is very good against Sombra and he is extremely powerful on maps like Illios Well where all major sight lines fall in his falloff range.
Reaper still suffers from many issues, mostly down to his poor Teleport ability, poor ultimate and RNG shotguns. To fix Reaper, remove the binary nature of his shotguns at a bare minimum. In addition, his move speed during his ultimate should be increased to make it feel less like a worse version of Pharahâs Barrage. Lastly, his Teleport should have itâs total cast time reduced from 2.5s to 2s by removing the arm cross animation.
Mei appears to be in a stable position right now, as she is capable of being a short range and long range threat while also provide unique utility. Her only glaring flaw is her insane Cryo-Freeze cooldown. At 12 seconds, Cryo-Freeze is simply worse than other comparable defensive abilities. A reduction to 10 seconds would be a welcome change for Mei.