Ana is still oppressive to play against

Do you have any arguments to support that, or are you just here to make bare assertions and insult others?

Single target healer
 Weakness are/spam damage.

Long cooldown low mobility hero
 Weakness to being dove.

Strongest ability is also her self heal
 Weakness any kind of focus that forces her to self nad.

Metawise in high ranks, bap Zen brig all have similar pick rates.

Single target only bap and moria heal more and ana using nad to heal more isn’t why you play ana.

Edit: oh yea terrible barrier break
 Weakness drop a barrier between her and her target.

There’s not gonna be any balance changes in OW1 now that they’re launching beta.

However, I believe granma will be far worse in OW2 and not just due to lack of one tank to peel for her and hypermobility.

Her biggest weapon is her antinade, which is going to be a lot weaker against spread out team, but also far less decisive in terms of killing enemy players with it’s antihealing properties because tanks are far bulkier, so they can survive better for the duration. That means she can’t get big nades even half as easily and antinade impact is far less too.

But one of the biggest reasons Ana is going to face a boatload of trouble in OW2 is because there is finally a tank who can make her anti completely obsolete. Zarya with her 2 charge bubbles can cleanse not just herself, but 2 other people on her team simultaneously. Zarya will also indirectly counter ana hard because she can keep bubbling her flanking teammates, who will become immune to everything Ana can throw at them.

Asia region nowdays still runs doublebubble because bubble is the best thing to stop enemy brig from cc’ing the diving winston. There won’t be a winston anymore, but double charge of bubbles to throw at either one or two separate dps players attacking the ana in the back who won’t be getting much help at all will be death of granma. It’ll be near impossible for Ana to fight back against that. If Ana can’t use any of her impactful cooldowns to gain an advantage, she’s nothing more than a sitting duck and a healbot. And there’s plenty healbots to go around.

Then dva also got 3 second matrix and Doomfist exists and her sleep dart has a long cd period and granma is gonna be in load of trouble come ow2. Oh and her nano charge probably got cut in half with the lack of one tank to spam heal and her kit is not suited to spam small, mobile dps targets. Heck your ally dps newfound passive speed will be a hindrance to ana trying to hit their shots.

This is true. But then neither does Zen and brig only has her bash which doesn’t take her anywhere much. So not different from other supports.

Not really. For the power her abilities have, not really. 10s on nade, which lasts 4s and can’t be cleansed by anything except Zarya bubble and death, isn’t a long cooldown. It is basically a 6s cooldown if repeatedly used offensively. 12s on sleep, which is a tank-killer way too often, is not long either for something so strong.

She fires a shot every 0.8s which can be heal or damage. She pretty much can heal and damage at the same time. She doesn’t have to switch modes like mercy.

True, but often she is using these aggressively, most often against tanks. Sure if she has to use them defensively then it can take away from her team, but then her healing rate without her nade is very high anyway. She can shoot 1.25/s which is 87.5 HPS which is a lot between reloads. And her reload is not that long as to be a big problem if managed.

By Zarya bubble - what else? Moira fade? So few heroes can cleanse it that “it can be cleansed” is a bit of a stretch. It almost never is.

All heroes are weak to a dive which makes a 2v1 - even brig. So I’m not sure what you are trying to say here. Lucio and Moira can run away, but anyone that can’t is obviously weak to 2v1. She has the threat of sleep and nade which makes people reluctant to dive her solo.

Her ult is very strong - one of the best. So this is not relevant to her power. I do agree that it would be much better if she had an ult of her own that she doesn’t just give away and then someone else gets all the benefit from it. But that is not part of what is being discussed (that is another discussion about how broken nano is and bad for the game in general).

Ana has not been the top pick year after year because she is weak. She is top pick because she is busted and has been busted for a long time. Ana mains won’t admit it of course, but her constant presence has been bad for the game, making it stale and repetitive and, for me, a big reason it is hard to retain tank players at lower ranks with being constantly naded and slept (and if they leave lower ranks they’re not there to climb to higher ranks).

Overall she is fun but has not been healthy for the game for quite a while in her current state.

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Huh? She was still one of the more used and strongest supports in the Alpha. Sleep dart being one of the few stuns in the game and literally the BEST one puts her up there, when she essentially has a free kill / ult stopper / momentum stopper in her kit. Don’t even get me started on how valuable nano will be for dps to wipe the floor with one less tank and less CC.

Ana is, if anything, even BETTER in OW2 than she is now.

Tbf, Ana was the one who started the heal creep. She should have her heals halved in exchange for both being able to heal everywhere and having the best utility of any single-target support.

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All she’s got in OW2 so far is yet another slap on the wrist, as far as she’s concerned: A 3 second increase on Sleep Dart’s cooldown. Which, okay, it’s a big chunk of time. But it has a 5 second duration, so if you land it, you’re still looking at an overall 10 seconds of total downtime, assuming the target isn’t woken up beforehand.

It’s still an unlimited range stun, with a 5 second duration on hit. On top of that, she still has Anti which hasn’t been nerfed in OW2, as far as I’m aware. So on a 10 second cooldown, she can still:

  • Deal 100 damage
  • Heal for 100 health
  • Multiply friendly healing by 1.5x
  • Negate all healing on enemies hit

And a few more niche interactions people tend to overlook:

  • Increase Shield health regeneration rate
  • Reduce friendly Shield health regeneration dealy
  • Prevent Shield health regeneration for 4 seconds

This works as Shield Regeneration is classed as a form of healing, at least in OW1; whether Shield health still functions as it does in OW1 in OW2 is still unclear, but I’d assume it would.

Ana’s only flaw is that she’s not mobile. And to be honest, Ana’s probably gonna be better in OW2. There’s a bigger opportunity for her to be flanked, sure, but the added natural cover and one less tank on the field means Ana’s kit has a better chance of getting value, as there’s less barriers in her way. Tanks are also outfitted with more useful peeling tools to threaten flankers diving her (Orisa’s Energy Javelin and Javelin Spin, Doom’s Power Block, Hammond’s whole existence).

So Ana’s fine :expressionless:

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Try heal your team that went behind enemy barriers as Ana


Think that all you want.

Nano-Boost is only getting stronger with one less player to peel and punish you. Anti-Nade still exists. Sleep Dart still exists as the ultimate “Shut down 95% of all Ults”. And now she will be highlighted as one of the best DPS supports in the game instead of a tank healbot.

All it will take is a few weeks to solve how and where to position with her in Push, and in 5v5 and she’ll be right back on top.

Ana

Throws nade

Gets eaten by Defense matrix, and blocked by shield

Ana

uses sleep dart

Blocked by Bubble, Defense matrix, deflect, shield

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If ana doesn’t save all her cooldowns for when she gets dove by multiple people, she’s gonna be toast real quick.

Clever, but what if your tanks are actually on the payload instead of popping every cooldown to dive and chase an Ana through the furthest backline of the enemy team? And what other heroes in the game are so oppressive that they not only require playing dive comp, but also committing one or more tanks to perform a coordinated attack away from the objective just to level the playing field?

christ almighty this is the dumbest thing i’ve read in a long time

Don’t forget there will be less shields in the game - Orisa loses hers and gets a short-acting replacement, and doom only has his block now. Only 1 tank makes a shield unlikely. Overall a 3s nerf to sleep CD still leaves Ana buffed from OW1 as sleep will be easier to hit (just as weakening the shields in OW1 was a major buff to Ana with no compensating nerfs). Less shields and no off-tank does offset this somewhat though.

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Forum Ana makes an appearance. Literally none of what you said is true. But carry on.

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In bronze lobbies is where Ana should be the least of your concern. In any low ranked lobby to be fair. Duel me in my gold lobbies as just about any mobile flanker and you’ll probably win more than I will. Pick monkey or Dva and dive me all game and guess what? Because I’m just gold and won’t be very efficient at dealing with it and because it’s just gold or QP and my team doesn’t give a crap about peeling, you’ll win more often than I’ll land a sleep. So I really don’t know where you’re coming from with this idea that no matter who picks Ana they’re gonna dominate. She requires a massive amount of positioning awareness, timing awareness and usage, ability cooldown awareness, and aim.

More than half the Anas I see in bronze and silver are just haphazardly chucking their nades and sleeps almost simultaneously at random targets in the distance, leaving themselves with literally nothing for self defense for at least 10 seconds. It’s like a pact they have. miss sleep? Immediately throw nade without fail. Hell I even do this still from time to time.

So I dunno what to tell you, fam. If you’re a flanker and you’re constantly getting slept and killed by an Ana, then that’s just her straight up out-smarting you and out-playing you.

I believe her nade cooldown could be increased, but otherwise I believe she’s a balanced support that rewards mechanics like a shooter should. While her strengths include longrange engagements, burst single target healing, and effective utility , her weaknesses are no mobility and long cooldowns. Her effectiveness is countered by all shields, eats, cover, and most importantly of all PLAYER SKILL. Anas skill ceiling is incredibly high with multiple ways to make plays and change the tide of a team fights. Equally skilled enemies will reduce her effectiveness by baiting out her cooldowns or forcing her to position suboptimally and even outright killing her.
Again while Ana is a powerful support with a skilled player, she has fair a balanced weaknesses exploitable by players of the same skill.

To be fair Brig is a complete throw pick below GM/Masters.

She sees DPS like Junkrat and Pharah and gets thanos snapped instantly.

The average for most damage heroes is 150 dps at minimum (aside Sym), plus most of it is hitscan and thus infinitely easier to use.

1st you are imagining a situation where ana lands a nad every 10s 100% of the time
 doesn’t happen.

2nd if I’m on tracer and Ana nads a tank
 she won’t have nad for 10 secs giving me 10s so no it doesn’t give her a 6s cooldown.

She doesn’t and your right she doesn’t need to switch mode she needs to switch targets which is harder.

Your point? Can do 87.5 hps if you don’t factor reloads and misses. Ok
 totally irrevant.


Let’s sum it all up


Ana lands her nad 100% of the time which makes her cooldown 6s and on top of she can dps and heal at the same time while healing for 87.5hps

No wonder you think she’s broken the way you think ana works doesn’t exist in reality.

2 Likes

Wow okay this is ridiculous for myriad of reasons.

She has the same movement speed as every other healer and a smaller hitbox.

Baptiste can high jump to escape trouble. Mercy can fly to to her teammates at high speeds to escape trouble. Lucio can wallride and speed boost to escape trouble. Moira can use fad to escape trouble. Ana can do none of these things. She CANNOT run away from any attacker with mobility abilities.

Her longest cooldown is 12 seconds on sleep dart, meaning she has it 5 times a minute. Compare that to Mercy’s Rez at 30 seconds, or Bap’s lamp at 25 seconds.

So? Those are incredibly strong abilities. Sleep dart will, at best, get you a single pick. Bap lamp literally prevents death of everyone inside, and Rez restores a player to life without having to wait for respawn and travel time. Terrible comparison.

She does damage and healing with the same left click, so she can accidentally hit an enemy while healing and do damage at the same time.

Have you never played as Ana or something? Every shot you make either heals, or damages an enemy. It hits one, or the other, not both at once. If I’m trying to heal a teammate who’s balls deep in the action like Rein, and half my shots keep tapping an enemy instead, that’s half my shots NOT healing my teammate.

Killing flankers is an elimination which definitely does help her team.

I’m assuming this involves sleep dart. First, she must first actually land a sleep dart. Not a guarantee. Second, she cannot kill combo any hero from full HP except Tracer and Baby Dva. Anyone with mobility to escape once awake, or stun cheese of their own, can escape that situation alive. This is assuming Ana has to handle the flanker by herself, of course. Happens quite often.

It doesn’t matter that she has low damage since she can negate all sources of healing on a target (and thus prevent cleansing).

You do not know what cleansing is. Cleansing removes anti-heal. A variety of abilities do this. And guess what, Tank barriers can block it from ever hitting their teammates to begin with. Literally Ana’s entire kit is hard countered by barriers.

Basically every hero is weak to dive.

Basically every hero without mobility abilities to escape is weak to dive.*
Fixed that for you.

Her ult makes the recipient fully healed and nigh invulnerable with boosted damage. Even if they are AFK on the point, they are getting more use out of it than any other healer ult.

First, it heals 250 HP. Squishies get fully healed, Tanks do not. Second, you’re overestimating how strong Nano makes the target. I’ve seen even Nano’d tanks get melted in seconds. Her ult is strong (It’s an Ult, of course it’s supposed to be strong), but it’s not a friggin Ubercharge for crying out loud. The patient can still die without accomplishing anything. The value of her Ultimate is dependent on the player she gives it to.

Buddy you’re basically wrong on every single point.

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