Ana is still blatantly OP

There’s no justification for this. Her pick rate is astoundingly high, and the second-most picked support at high levels is Kiriko, who is her best counter (but clearly it’s not working because of her obscene pick rate.)

It honestly boils down to two main factors:

  1. The support passive removes one of her main weaknesses (lack of self-sustain). Nerfing Nade’s healing does nothing to combat this, and nerfing the entire role’s passive likely just to try and curb her power is a stupid and pointless exercise.

  2. Removal of a tank fundamentally breaks 2 of Ana’s abilities. Before, cycling defenses meant you could deal with nade + sleep. Now, both are fight-winning in their own ways, nade being the worst offender. Similar abilities that have such huge impact (Immortality field, ress, kiriko bauble) are all on MASSIVE cooldowns. Nade is more powerful than pretty much any of the other ones, and is on a much, much lower cooldown.

No half measures. Nade needs to be nerfed HARD. Ana strangle-holding the entire support category isn’t healthy, and it needs to stop.

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Meanwhile mercy is holding m1 and getting carried by everyone else…

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yet it took ml7 the longest on

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Yep… because she does no damage or directly contribute to kills…

That a flaw of her design relitive to how the ranked system works. Basically shes harder to climb with because of her “carry me” nature

Its not because shes hard to play, its because shes easy to

Even ow1 days it was like that, probably would of taken even longer without the rest of the streamer squad

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You’re clearly not a good Mercy…

Her MAIN purpose is to contribute to kills lmao – that’s what the blue beam is for.

Her blaster is also really good at dealing with lines of sight, or being aggressive on snipers.

Your reasoning is still correct though. She’s DIFFICULT to deal damage and carry with, so she relies quite heavily on competent damage players. And it’s not very often that you get those… you can’t rely on being carried.

Either way I’m not sure why you deflected this thread away from its point. Ana is oppressive. Got nothing to do with Mercy.

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I am not going to lie, it is hard to care about Ana given the current state of the game. If anything, I prefer if sleep or anti are oppressive to bait bubbles from Zarya…

You mean enable others to get kills… damage boost that blind cassidy… see how much damage you boost…

It doesnt matter how good you are as mercy if the rest of the team cant do anything, therez nothing mercy can do that would have any chance of turning things around…

Boosted or not a missed shot does zero damage, and mercy is completely as the mercy of everyone elses ablity due to this

Thats why shes an enabler… she has zero direct value… except for rez, which should never be needed to begin with…

Shes literally the only hero you can say “my team was trash so i couldn’t do anything” and be 100% correct

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You skipped the part about the blaster. You can very easily win battles with the blaster if the entire lobby is as bad as you describe.

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Pharmacist

Harm-assist

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Took dafran a long time too in his unranked to t500. Last I saw it was his longest one taking 40+ hours to get there.

Though he was pretty much saying the same thing start to finish- easy hero overall, just lacked consistent capacity to impact immediate games herself. It’s all on your team so if you get a bad team there’s little you can do, you just slowly whittle you way up by consistently propping up the good team mates when you get them.

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Which almost never gets pulled out unless shes the only one left…

So what ever damage you do end up doing is typically complemented with a death…

Kiriko’s suzu is actually on a similar cooldown to sleep dart

It’s still stupid they added Kiriko instead of dealing with Ana

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Kiriko is also clearly not countering Ana, or else Kiriko’s prominence would cause some sort of reduction in Ana’s prominence. It’s not.

The issue is that bauble is on a longer CD than nade (14 vs. 10) and that Ana has two abilities which both need cleansed. Also that Kiriko pretty much exists to counter Ana and do not much else, so it isn’t brilliant to begin with.

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I’ve been saying it for a while, Ana’s design is super unhealthy. She’s got both high healing and 100% anti heal so she hard counters anyone who could replace her.

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I agree that her pick rate is high, but her win rate is around 50%, not to mention that her KDA is average. They’ve already tried to nerf Nade and it didn’t work, and honestly, there are several mechanics in the game that cancel the anti heal, but as many seem to have problems with this, perhaps the best way isn’t to nerf the ability but to change how the healing packs work , I always thought they could be cleased and remove any negative effects.

You know that this doesn’t just depend on Kiriko, right? There are dozens of heroes and abilities that can do this, it can be reflected, absorbed, blocked and cleared. If you play kiriko just to nullify ana, you are playing wrong, she has so many features, there are times when you don’t even need to use suzu to remove the ant heal or sleep, because depending on the target, it is not necessary.

I would like to see a game, a replay, from you to be able to understand why this suffocating opinion about the hero, even playing against her or with her, I’ve never seen her show this monster that you say, it could just be a point of view that hasn’t yet I have it, because for me it is just another strong support, as almost all of them are.

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that … is so wrong … I can’t even bother to continue this conversation. Good luck pulling out of the metal ranks. :v:

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That’s simply because one side wins and one side loses. Both sides have Ana :joy:

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Like how Mercy had a 50% WR when her pickrate was like 95%.
Obviously Ana is not as extreme but her WR doesn’t say a lot.

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Wow.

Imagine Ana living so rent free in your head that you actually believe Kiriko was created just because of Ana and not because of the million other cleanseable stuns/debuffs/damage effects that exist now and will continue to be added to this game…

People still complaining about Anti must play in elos where supports don’t heal or something because in my games, sustain is so damn high I’m often forced to swap off Illari or Kiriko and onto Ana just so some things finally die.

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Kiriko doesn’t counter Ana. And Mercy is still more popular, overall.

The point of the passive is to remove the burden of self-healing through the use of cooldowns, since no Support can heal their their primary healing ability. This frees up more opportunities for them to use their healing abilities towards their team.

Curbing the power of the passive has nothing to do with Ana.

Ana has been in the game for years, and Biotic Grenade has seen very little changes. According their own metrics, Biotic Grenade isn’t causing problems. And Ana needs that healing buff provided by Biotic Grenade in order to keep par with the rest of the Supports.

Support heroes empower their allies by healing, shielding, boosting damage, and disabling foes. As a support, you’re the backbone of your team’s survival.

Like all other Supports, Mercy’s primary job to heal her team, and keep them alive. Damage-boosting is a contribution, but it isn’t the main job.

Putting mutliple effects into one ability tends to shorten the cooldowns for many Support abilities. Possibly because it is too vital for their successes, let alone the concern of the secondary effects provided by the ability.

Kiriko was going to be added into the game regardless of Ana. I’m not sure what you’re looking for here. Biotic Greande’s debuffs can be self-cleared by a majority of the roster.

And Junker Queen has four.

This is, again, false.

Ana doesn’t have high healing.

Given her high pick rate, the KDA information may not correctly filtered to get a more accurate assessment, here.

They recently reduced its healing from 100 to 60. That did have an effect.

Most of the cast that relies heavily on health packs, already has way of clearing the debuff.

Unmirror’ed win rates are a thing.

Weird, Illari having high sustain must mean you’re playing with players that completely ignore the pylon.

Then again, I’m stuck playing with players that do a bit of both. Me, outhealing my Supports in 7 minute games with 3-4k healing from Junker Queen, while they’re struggling around 2.5k. And me, outhealing my co-Supports and enemy supports by as much as 8k.


Anyway, Ana’s abilties have been in the game for 7 years. Biotic Grenade has rarely seen changes. Reason why Ana gets pick so much is because she offers something that most of the homogenized role don’t have; crowd control. Until they start bringing out more Supports will similar kits, Ana’s pick rate isn’t going to change. And given that Blizzard knows how homogenized the Support-role is, the likelihood of them building out Supports similar to the others isn’t something to bet the house with.

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