But ANA MAINS ASKED FOR THAT BUFF, I never understood why the same people are now saying âItâs bad she needs like 6 more buffs, Iâm gonna insert my idea of a buff here but if it isnt as good as I want it to be and gets implemented iâm gonna go complain about it.â This buff wasnât Blizzards idea it was completely taken out of the forums, this is literately the reason why Blizzard doesnt listen to forum ideas, the same people just stab them in the back for it.
Looking at recent changes I wouldnât even be surprised. Itâs either all or nothing. They just donât know what to do with Ana.
I love her kit, but hate the fact that skill isnât being rewarded in any way.
âYou hit every shot so far? Cool! You almost heal as much as your Zenyatta now!â
Sleep is rewarding, but hard to coordinate and execute.
You already pointed out Bio-Nade. Itâs strong but you end up âwastingâ it most of the time because you either need heal yourself or you struggle to heal anybody without it.
Ana is not fine tho, she lacks both mobility and self sustain making her more vulnerable than zenyatta and in constant need of a babysitter, you canât even play Ana if you donât have a second healer and main tank to shield you
The OP is stating the hypocrisy in how the developers state that theyâd rather buff a characterâs strengths rather than remove their weaknesses, yet thatâs more or less what they did with Hanzo.
Look man, every time thereâs an Ana relevant thread you come on the thread an just trash on Ana-Mains when they arenât bothering you or anyone else?
What did Ana-Mains do to you that makes you hunt them down so often?
If you clearly hate them so much and feel like sheâs in such a GREAT state and that everyone who uses her are just bad players that just need to âgit gudâ then why continue to go on these threads?
Itâs not even like these threads last long either, they usually start off large then quickly peter out only for 2 to 3 people to continue arguing back and forth with one another on the same thread.
Seriously, what and WHY made you hate Ana-Mains so much that youâve dedicated forum time making all of the snide passive-aggressive comments about them?
All of those, except for the ult can be countered with a shield only.
Sleep is really unrealiable because itâs pretty hard to hit.
Ult is only useful in combination with other ults. You burn 2 or more ults simultaneously most of the time.
Did I mention you canât use any of that utility if you are dead because youâre the easiest hero to kill?
I donât really like Ana mains nor hate them, I just donât respect them as much as everyone else does, seriously though they ask for a specific buff, get it then complain when it doesnât work out as well as they wanted. I think the biggest problem with Ana players is that they all expect to perform well with her, which the reality is not supposed to be true. Ana is supposed to be the hardest support in the game, if every Ana player is saying you canât do anything with her because sheâs bad theyâre planting the idea in bad Ana players that itâs the characters fault they arenât good rather than wanting to improve. This is evident the most when most Ana players complain they have to aim. When you play Ana you basically agree that isnât a problem because you get range for the aim and slightly better single target healing and you have hitboxes more generous so you donât need Widow level aim. If youâre still finding aiming hard then you shouldnât be playing Ana.
I have no problem with aiming. The problem is, even with very high accuracy youâre easily being outhealed by almost any other support. High Risk, Low Reward. Why bother with aiming when you can play Mercy/Moira/Lucio/Brig. As Iâve already stated the Utility, while strong, is too unreliable and too easy to counter. I expect to perform well if I do well. I had 80% acc before her change and managed to heal 1k+ per minute which isnât exactly that bad but considering the amount of effort you have to put in just to scratch the lower limits of main-heal output is a freaking joke. Iâm willing to switch off her when Iâm countered. But currently as soon as they have any shield you can basically die and spam H.
Itâs actually rare that you see Ana-Mains bring this up as a legitimate complaint and when it usually is brought up, other Ana-Mains will tell that person to wellâŚâget-gudâ.
Most of the Ana-Mains are complaining because theyâre trying to figure out the reason why one would play her despite the artificial roadblocks that make her difficult.
Most of the Ana-Mains are saying that she does NOT fulfill the role of a healer and does NOT perform well inside of her niche and that her weakness are directly tied to how clunky and self-defeating her kit is.
Ana-Mains donât want her to be easier.
Ana-Mains donât want her to be overpowered.
Ana-Mains want Ana to be worth bringing onto the battlefield and to have a purpose.
Here on Console, sheâs literally been the worst hero on the platform for about seven seasons now.
I canât speak on behalf of the PC-playerbase, but it was enraging to have Ana be in a balanced state on Console and then get nerfed just because of a different platform.
The whole controversy about the piercing shot / pre-heal is due to a split in the community. Personally for me, I love the change. Honestly, I donât even care about the pre-healing, because I would rather throw a nade in the direction to splash the enemy to get anti-heal while burst healing the rusher.
In a rough fight, I am able to more easily ditch out up to 10k gold healing with a moria around to help out with the healing when my teammates are taking too much damage. Ana works better if your teammates are not as mobile or huge. When you have teammates that are mostly mobile and donât stick together, trying to 1 v the whole team, I would switch to zanyetta or even mercy base on whether they die often or if they know when to back out.
Iâve always said Geoffâs balancing philosophy is flawed and selective at best. He says theyâd rather focus on their strengths and not their weaknesses despite reducing Widowâs weakness by lowering her hookâs CD. Itâs laughable really.
The fact that Anaâs strength in long ranged healing which equally is a weakness as well, is supposed to justify her many overwhelming weaknesses. What idiocy.
But all aim heavy heroes on console have been worse than non aim heavy heroes, Torb is much more viable on console than he is on PC, same for Symmetra. Thatâs just how console works I guess.
Probably. I honestly think most people pre-heal just because it feels good.
Piercing shots doesnât give you nearly the same feedback that youâre hitting something even though it makes Ana a magnitude more efficient in a deathball meta since it almost guarentees her shots are going to have some sort of effect.
With how fast Anaâs heal ticks, pre-healing is ineffective for maybe 50-60% of shots and of those 40-50% where it actually does something, youâre maybe getting about 10-20 effective healing out of those shots. It can be important if youâre using an ability that normally gets you deleted instantly, like Barrage, but for everything else itâs not really all that important.
If thatâs the case, why does Blizzard still insist on nerfing them when theyâre already struggling to begin with?
Regardless, thatâs not completely true.
Widowmaker & McCree both have similar Win Rates to the PC version of the game.
In fact, McCree has a higher Pick-Rate & Win-Rate in Console Grandmasters than PC & Widowmaker actually has a higher Win-Rate than her PC counterpart in Grandmasters as well.
The Console meta is nowhere near as strict as it is on PC.
That saidâŚAna is still crap, and itâs because the devs did not do separate balancing with her outside of giving her allied aim-assistâŚand that really is a minor change.
No offense man, but take some time to actually research more about these issues in depth before decrying them.
FIRST OFF, let me say that I agree that Ana needs a buff. However you said some stuff that I disagree with.
Anaâs pre heal was useless, it never really helped since the person would usually get the healing from the end of the duration of the shot. Shooting through full healed teammates is much more useful since hitting your teammates always not always reliant on your positioning. Team fights would make everyone get in your face and disrupt your shots. So the person on the other side of the point would die before you either got deeper into the fight or got a better position. How do we deal with it now then? Biogrenade, instantly heals our teammate by 100 health.
Anaâs increase of damage was due to people who main her complaining that she couldnât do anything to flankers. These complaints were especially prevelent during dive meta. They arenât trying to make her a dps, just trying to appease the fans and to make her more viable. The clip size wasnât unnecessary, 10 shots wasnât enough and I found myself reloading during team fights way too much.
Hanzo needed a rework more then Ana did. A lot of heroes need reworks/buffs more then Ana. However I will say that Hanzo is way too op now.
Yes Ana needs buffs right now, but prehealing was useless, and other heroes like Hanzo pre rework and others need them too.
Thatâs because Widow and McCree have aim assist, you could argue that Widowâs easier on console because of this.
The reason why Ana is one of the worst is because there are better options to heal that donât need any aim at all, so aim assist for Ana doesnât really matter.