Ana Grenade, remove the horrible choice

Used to play Ana after she came out but when World of Tanks ended (blood grenade nerf), she’s been outpaced.

Trying to balance her with the wishes of low levels vs the wishes of the high levels is going to tough. Low want survivability and high want skill-based healing.

Maybe (and I am soooo far behind on this debate so take my suggestions with a grain of salt)

  1. for the low rank player- enemies damaged by her biotic grenade can be damaged to heal her
  2. for the high skilled players-critical heals (creation of the ability to get head shots on allies for 2x bonus healing). Could be a bear on a grenaded, boosted Rein so maybe 1.5x.

Well the buff offered by the OP actually covers BOTH survivability as well as promoting a higher skill level of play

Ana’s main utility is her grenade; but more often than not you burn it keeping yourself alive.

This still happens at the very tip top of players.

It’s not that Ana is “weak”; it’s that her entire draw is usually lost on having to pick between yourself staying alive or helping your team

By removing that massive restriction; you give Ana slightly better surviviability at the same time as boosting her healing numbers and promoting healing your team OR helping your team with Antiheal and damage.

It really goes back to Ana’s roots of being a mix of a support WITHOUT removing the total weakness at the same time.

Still think this is the most basic buff they could do, without directly boosting Ana’s abilities.