Ana Grenade Nerf. Is it Enough? What is your opinion?
Mine is that grenade as it is, is now to strong for a 5v5 environment, (6v6 before were two tanks to help absorb) and needs to be reduced further in a fast paced game that is OW2. Just like anything else, like Sombra hack duration etc.
And the problem with reducing the effect duration of Bio Nade is that it effects her healing amp too, which is only at +50%, whereas Anti-Nade is still broken at -100%.
They gave her a slap on the wrist nerf to try and sate us.
“Oh we nerfed Ana :)”
This change doesn’t actually make it any better playing into her, since usually when you get anti’d in the first place you die because of the massive damage values in the game currently, that get offset by massive heals.
It did not even realize it was three and a half seconds. I thought it was always three. I digress, sure, it helps. I will probably survive a decent bit now as I am always dying last second to that nonsense.
They need to give the tank passive resistance to it in some way. A global nerf to it is either not gonna go far enough to make nonshield tanks playable, or it’ll go too far and make her too weak to squishies. You can’t balance nade without special tank mechanics separate from squishy interaction with it.