Why are you obsessed with making Ana OP by lowering her skill floor to the point plays can play her?
Ana being objectively better than Mercy at the highest level means the only reason Mercy is good in your rank is because you’re bad. The only thing stopping you from playing Ana is your own skill.
It hasn’t changed. It’s a constant. Because it hasn’t changed, we know it isn’t the source of why Mercy is so good.
Ana shouldn’t be a direct upgrade to Mercy in every situation just because she requires aim. That’s not balance, that’s bias. Both (or rather all three, including Moira) should have situations they’re strong in and ones they’re weak in. Heroes also shouldn’t be completely unusable in lower ranks.
I never said that. I’m perfectly okay with having Moira be good in Deathball comps and having Mercy be okay in hard-pocket DPS comps. The problems happen when Mercy is played by default in every rank.
I think her potential healing is fine, but because she has extremely low survivability compared to every other support she can’t heal when she’s dead nor can she get back to the fight quickly.
Having to waste her grenade on herself all the time effects her healing output as well and if she doesn’t use her grenade on herself she risks dying below 200 or 100 hp. She doesn’t have a defensive ult, she doesn’t have mobility, she doesn’t have a healing passive, she doesn’t have reliable dps, she doesn’t have easy CCs, and she has 2 long cds. Why does she have to have every survivability weakness.
She wasn’t run in standard Dive either. She was only every ran to pocket a specific DPS (outside of garbage Mercy mains being boosted by the SR system).
Like I’ve told you before, neither. There’s nothing suggesting they won’t change rez or valk. Those are the only issues with her kit, and changing anything else would be a mistake.