An inside look at the ping system in Overwatch 2

Is it only me who thinks this is a terrible system? These pings are gonna be so strong that they will be mandatory to spam while playing with random people with minimal communication. Overwatch is already a really hectic game with lots of stuff going on, especially on fast paced heroes like tracer/genji/monkey. And now you will need to micromanage constant pinging of enemy locations at the same time. Tactical flanks are also straight up nerfed. I like the system in slower games like battle royales where you have the time to ping and be tactical around the enemies position, but i have always been glad that its not in OW. It was great while that lasted