An idea for reaper's TP

I disagree with your post, Reaper spread is so large that anything past 10 meters just barely gets tickled specially if it has armor. Playing him “properly” means finding a way to stand in the enemy’s face only to roll the dice on your critical shots beause of the bugged way the pellets are programmed in which none of your pellets hit the head or all of them hit the head, theres no inbetween with his shotgun, which means even at point blank you could be missing a lot of damage depending on how lucky you get with the spread pattern.
More info here:

So if you cant hit your targets from 10+ range and point blank isnt consistent what is left for this hero? shadow step? can you really not come up with any improvement for this hero?