I was just thinking, as someone who used to main hanzo an ability that could be added to give the hero part of his identity back.
My idea is to have a second E where you can switch between storm arrows or a critical damage arrow. The critical damage arrow would do a large amount of damage, giving the ability to do 250dmg and one shot mostly every hero, but the trade off will be you only get the one shot and it would cycle on a cool down. So E would give you the ability to spam storm arrows or fire one critical damage arrow.
Well, for one, they wouldnât be able to put it on the same button, at least not in the way you described. They could make it like Moira Orb where you select which one you want, but that would require a lot of inputs and would more than likely result in the players death.
The problem with this is that youâre asking players to have 100% critical hit accuracy when using this ability for it to be meaningful. Considering your average Hanzo at any rank would typically have no higher than 10-15% crit accuracy with 30-35% body, that thing would have to be massive to make sense.
I much preferred the idea of threshold breaking with an overcharged arrow that Iâve seen elsewhere before.
Regardless, one-shots were not a problem, and they should just buff his primary fire damage, reduce projectile size, and nerf Storm Arrow count to reduce tank-busting.
yea I guess im just looking for something that when played correctly I can set up a one kill shot. Like radar a wall wait them to peak and fire the critical damage arrow. Or when someone isnt paying attention running out of spawn can land a long range critial headshot.
A heroâs identity can be summed up with, âthe reason they are chosenâ, or âwhat makes them good or feel good to playâ. Itâs shaped by both the hero design and player expression/perception.
That difficult to hit one-shot is 100% what made Hanzo fun and incredibly satisfying to play, hence why it was his identity. Itâs why we played him, and in fact why we still play him. Heâs just incomplete to us.
He was and is still classified as being in the Sniper class.
Well, seems that the devs donât agree with you. In the recent interview, alec directly said that âhanzo lost his identityâ.
So bascially, the devs also think oneshot is his identity. If his identity is a guy with a bow which he still is now, then how did he âlose his identityâ?
Ok heres the thing. I do not hate 1 shots as much as ghe rest ofnthe forums but!!! Sistain has been weakened across the board while damage was not. What was supposed to offset that was the changing of breakpoints. If everybody is getting their s8 breakpoints back then idk seems like power creep.
He canât. 240 canât oneshot besides dva, widow and tracer.
And I donât think feeling should be used as evidence if people have already tested the projectile size.
Kill feed/replay are not accruate represent of what actucally happened in the game at that moment. Especially considering that this game doesnât have the best netcode.
If you want to talk about the arrow bending in the replay, then I can tell you tha is just a visual effect. Hanzoâs arrow has a visual effect that it will stick to the target once it hits. Also arrowâs hitbox a sphere at the end of the arrow, not at the tip. Secondly, replay is not accurate representation, it only has 1/3 of the actual ticks. Combine these things, the replay will create the âbending arrowâ so that the arrow can stick to the target it hits. You can find many other ridiculous hitbox for projectiles with the replay, as I said itâs not accruate representation.
But none of these things changes arrowâs hitbox. Itâs 0.175 m radius currently, and itâs on the smaller side of projectiles.