Damage orb disproportionately affects slow characters that already have problems while not fixing how defender sided the game is. The game needs real offensive support utility, and nothing less will do.
I have no problem with succ requiring aim, but it’s really underwhelming. In FFA I go out of my way to hunt Moiras for sport, and silently judge the crap out of the ones that can’t properly ADAD.
Fade I’m giving the devs a pass on since it’s more than likely the failed experiment and is unlikely to go through. It’s sooo terrible though. The game is already extremely defender sided and doesn’t need a cleanse or more ways to save teammates from never dying. The game is dangerously defender sided as is, and Moira sucks at getting things killed, directly or indirectly, and damage orb does not help. Meanwhile from a usability perspective, the short duration and long windup doesn’t lead to skill expression, it leads to unpredictable and effectively random effects that may not have been intended by any party. The game should be decided by deliberate actions, not randomly yoloing in on risky gambles.
Meanwhile for Genji, base shuriken damage is absolute last thing that should be nerfed. Pre buff, Genji suffered from having an excessive dependence on blade to do anything due to a mediocre base kit, and a left click so useless that pros during peak dive more or less never used it. I myself have left and right click swapped because of this. Reducing damage brings these problems back in an era where dragonblade just isn’t as good anymore. And after the fire rate reduction, his damage output is even lower than it was pre buff because blizzard logic (Credit Magy for finding this).
To make things worse, deflect is untouched. Per the devs’ own words, it was to counter hitscan, but there is no world in which a Genji regularly gets max value out of going after a hitscan over all the other targets of opportunity he’d run into along the way. It just makes the game worse for slow characters that already require good positioning and typically aren’t doing great, without helping any of Genji’s problems.
The devs have proven time and time again that they have an obsession with how they want a character to be, and will do it regardless of how inherently flawed the idea is, or how much they’ll ruin the character or the game at large in their attempts to make it happen. I expect zero change on this front but it would be amiss to not mention it.
While I’m at it, we also could really use experimental FFA. Dueling plays such a huge role in balance and gameplay despite being such a short part of the average match compared to the main teamfights.